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Docente
Pedro Pinto Neves

Pedro Pinto Neves
p54***@ulusofona.pt
5C11-E559-A425
0000-0003-2887-0860

Resume

Pedro Pinto Neves is an Auxiliary Professor at Lusófona University in Lisbon, where he teaches Game Design and Interactive Storytelling, and is an integrated member of the HEI-Lab (Digital Human-environment Research Lab) research centre. Pedro Neves was the Principal Investigator of the PlayersAll: media agency and empowerment (EXPL/COM-OUT/0882/2021) exploratory project, financed by the FCT (Fundação para a Ciência e Tecnologia), which aimed to contribute to a new understanding of agency in games through a media ethnography and action-research study of how occupational therapy patients feel 'seen' by the development of an upper-limb rehabilitation VR game. Pedro is also part of the GameIn Games Inclusion Lab: Participatory Media Creation Processes for Accessibility project (2022.07939.PTDC), financed by the FCT. Pedro Neves is the co-director of the Masters in Game Design and Playable Media at Lusófona University, which he helped design. He holds a PhD in Media and Communication (thesis on Game Design and Agency in games, Universidade do Minho, 2017), as well as a Master in Arts in Digital Game Design from the University College for the Creative Arts at Farnham, UK. His research interests are game design research, serious games, communication, and agency in games, namely how the design of agency positions players relative to game development. Pedro Neves was a co-chair for the Foundations of Digital Games 2023 Conference ( held in Lisbon in April 2023) and has helped organize Summer Schools for training young researchers ("Verão com Ciência" initiative of the FCT). Pedro Neves has also been a member of the scientific committee and reviewer on a peer-reviewed journal, and worked as a guest-editor for special issue of an indexed journal dedicated to game design. Pedro Pinto Neves is part of the FilmEU - European University for Film and Media Arts project. The project is made up of a consortium of four european universities led by Lusófona University, and is readying 4 different EMJMD (European Joint Master Degrees). Within FilmEU, Pedro Pinto Neves is part of the team more directly involved with establishing an Erasmus Mundus European Games Design and Production Masters. Pedro is actively involved in the continued development of the Videogames bachelor's degree at ULHT, as well as synergies between the degree and research centers at Lusófona University. Pedro has taken part and continues to be involved in multiple funding applications for projects related to game design, education, and inclusion. Through these projects at HEI-Lab and Lusófona University, Pedro Neves does research and publishes on Game Design, both as fundamental research, and from the standpoint of applications for serious games.

Graus

  • Licenciatura
    Jornalismo e Ciências da Comunicação, ramo de Multimédia
  • Mestrado
    Master in Arts in Digital Game Design
  • Doutoramento
    Ciências da Comunicação

Publicações

Journal issue

  • International Journal of Games and Social Impact, 1(1), 1
  • Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes, 8

Journal article

  • 2023-09-29, Barriers and Hindrances to the Effective Use of Games in Education: Systematic Literature Review and Intervention Strategies, European Conference on Games Based Learning
  • 2023-01-01, Editorial, International Journal of Games and Social Impact
  • 2023, EDITORIAL GAMES AND LEARNING: CONSOLIDATING AND EXPANDING THE POTENTIAL OF ANALOGUE AND DIGITAL GAMES, International Journal of Film and Media Arts
  • 2021-11-27, The Systems and Methods of Game Design, Information
  • 2021-09-10, Game Design as an Autonomous Research Subject, Information
  • 2020-12-18, INFLUENZA: A Board Game Design Experiment on Vaccination, Simulation & Gaming
  • 2020-07-01, Uncovering literacy practices in the game Total War: Shogun 2 with a contract-agency model, International Journal of Film and Media Arts
  • 2018-12-13, Videogame Agency as a Bio-costs Contract, Journal of Science and Technology of the Arts
  • 2012, PLAYER-a European project and a game to foster entrepreneurship education for young people, Journal of Universal Computer Science

Thesis / Dissertation

  • 2017-06-19, PhD, An exploration of agency in videogames

Book chapter

  • 2022, VR for Rehabilitation: The Therapist Interaction and Experience
  • 2012, PLAYER: A European Challenge Game to Discover Young Entrepreneurs, Handbook of Research on Serious Games as Educational, Business and Research Tools, IGI Global

Edited book

  • 2021, Universidade Lusófona

Report

  • 2021, The Challenges and Opportunities of Analogue Game-Based Learning, http://rgdoi.net/10.13140/RG.2.2.30907.54567

Online resource

  • 2020, Sebenta da Unidade Curricular de Argumento e Narrativas Interativas -- Parte I, Definir Narrativas e Enredos, http:\\videojogos.ulusofona.pt/pdfs/seb/seb1_argumento_e_narrativas_interativas.pdf

Conference paper

  • Onde Deve Entrar a Usabilidade na Análise de Videojogos, Jogar, jogo e sociedade = Play, game and society: Conferência Anual em Ciência e Arte dos Videojogos - Videojogos 2012
  • GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
  • For a Normative-Expressive Baseline Model in Videogame Design, SBGames 2010 - IX Simpósio Brasileiro de Jogos e Entertenimento Digital
  • Expressive Productivity in Videogames: Benefits from Applied Research in Normative Studies, Videojogos 2010 - Conferência de Ciências e Artes dos Videojogos / Sciences and Arts of Videogames Conference
  • A serious game about bullying, SIIE13 - XV Simpósio Internacional de Informática Educativa
  • 2023-08-21, Early Playtesting with Clients and Therapists of More Game-Like Therapy, IEEE Conference on Games
  • 2023-07-09, GameIN: Proposing Methodological Disruptions in the Study of Inclusive Games, IAMCR 2023 Lyon - Inhabiting the planet: Challenges for media, communication and beyond
  • 2022-11-21, Improving the CS Curriculum of a Top-Down Videogames BA
  • 2022-11, AN ACCESSIBLE AND INCLUSIVE FUTURE FOR TABLETOP GAMES AND LEARNING: PARADIGMS AND APPROACHES

Conference abstract

  • 2021, Designing a therapeutic game for maximized entertainment, 25th Annual International CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY25)
  • 2011, Videogame Design Pattern Writing in a Sliding Configuration, 4ª Conferência de Ciências e Artes dos Videojogos
  • 2009, Proposal for a Holistic Method of Game Studies Critical Discourse: The Critical Etiology of Videogames, Videojogos 2009 - Conferência de Ciências e Artes dos Videojogos

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