Part of this Programme
Cinema, Video and Multimedia Communication
Level of Qualification|Semesters|ECTS
Bachelor | Semestral | 4
Year | Type of course unit | Language
2 |Mandatory |Português
Total of Working Hours | Duration of Contact (hours)
112 | 45
Recommended complementary curricular units
Prerequisites and co-requisites
Basic concepts about techniques and technologies of animation. Presentation of digital graphic animation projects. Presentation of the After Effects tool (UI, file properties, layer properties, etc.) Digital animation concepts: time, FPS, keyframes, animation curves. Creation of animated sequences with a visual logical narrative. Use of vector files (ai). Use of pre-compositions in the organization and facilitation of the work, in a project in After Effects. Masks; RGB and Alpha. Creating look and effects. After Effects - Render Queue. Image formats. Exports image sequences and mov file (h.264).
This discipline has the purpose of presenting a set of animation techniques inherent in digital graphic animation. So that, in this way, they can be explored and applied in television animation projects. Within this context is assumed the development of the student's ability to design and produce animated projects, exploring the techniques presented in class. The guidelines presented throughout the syllabus contents of the discipline, vision to create work methodologies, which are in accordance with the principles of visual culture, animation, design, camera, post-production and video editing. In this sense students will have to create three animated TV separators, following a construction process that is in accordance with the mentioned principles.
Knowledge, abilities and skills to be acquired
To make known the possibilities of a digital reality for the arts and audiovisual scene (television, cinema and the Internet). It is intended to professionalize students in the use of digital applications of design and animation, so that they can freely and creatively develop the projects of the discipline with the required quality in the audiovisual market. It is an objective of this discipline that the use of the means available at the University reflects not only the aforementioned technical competences but also encourages a creative and artistic exploration of the animation process. To make known the basic processes that are involved in digital animation projects.
Teaching methodologies and assessment
This course is theoretical-practical and explores the basics in creating graphic animations for TV shows. In this context there will be a strong practical component in the application of theoretical knowledge presented in class. There will be a set of continuous exercises where the methodologies and techniques taught will be applied. A teaching methodology will be used which will take into account theoretical and practical knowledge. The evaluation is made from the different stages of the development of each work of animation. Percentage evaluation system: Group projects: Phase 01: 30% Individual projects: Phase 02: 30% Phase 03: 40% Note: the projects are organized in the design phases, the lack of one of the steps, there is a penalty or final evaluation, of the project in question. Participation and Attendance: The student, without being a student worker, can not give more than 3 absences (being excluded from the final evaluation if it exceeds the value).
AA.VV. (2001) Animation Now, Ed. Julius Wiedemann, Tashen, Köln
AA.VV. (2005). Motion Blur: Graphic Moving Imagemakers, London Laurence King.
AA.VV. (2007). Motion Blur 2.0: Multidimensional Moving Imagemakers, London, Laurence King.
FABER, Liz e WALTERS, Helen (2004). Animation Unlimited: Innovative Short Films Since 1940, Laurence King, London.
LAYBOURNE, Kit (1998) The Animation Book, New York, Three Rivers Press.
KÜSTERS, Christian & KING, Emily (2003). Restart: New Systems in Graphic Design, Hong Kong, Thames & Hudson.
Williams, Richard (2009). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, London, Faber & Faber.
A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
WOOLMAN, Matt (2004). Motion Design, Moving Graphics for Television, MusicVídeo, Cinema, and Digital Interfaces, London, Rotovision