Tangible Interfaces I
Presentation
This discipline aims to acquire the methodological, technical, aesthetic and conceptual knowledge necessary for the planning and presentation of educational video game project with integration of original physical interface.
During the semester the student will develop a Serious Game Production Dossier, with a special focus on the issues of interaction, graphical interface and potential physical interface for the gaming experience. The project and contents taught aim to enrich the planning and conceptual capacity of the areas of interaction and pedagogical games.
Part of this Programme
Videogames
Level of Qualification|Semesters|ECTS
| Semestral | 4
Year | Type of course unit | Language
2 |Mandatory |Português
Code
ULHT1075-17350
Recommended complementary curricular units
História dos Jogos e Interfaces, Cultura Visual, UX Design para Jogos Digitais
Prerequisites and co-requisites
n/a
Professional Internship
Não
Syllabus
Introduction to the field of physical interfaces focusing on work processes, differentiating characteristics, immersive logic; Stimulation of conceptual, design and autonomous work skills;
Organization and management of content for educational video game design with original physical interface integration;
Drawing techniques and visualization of physical interfaces; Physical interaction applied to video games;
Phidgets and Arduino platforms as interface support technology; Practical design with real customer involvement;
Affordance and emotion concepts applied to design for interactive products;
Issues of communication and perception of the person with intellectual disability.
Objectives
- Indicate references in the area of educational video games and playful interfaces; - Execute credible and rigorous budgets; - Plan physical intrerface with rigor and clarity; - With expression of solid creative, conceptual and technical skills, develop video game project aimed at person with intellectual disability.
- Design and present educational games with physical interface integration;
- Organize project content for team integration;
- Develop audiovisual content for the interaction of the platforms Phidgets and Arduino;
- Develop clear and workable schedules;
- Present projects to the real client naturally and clearly;
Teaching methodologies and assessment
Methodology: oral exposition, technical exemplification and individual monitoring of the final project. _Project dossier 25%);
1. Evaluation is ongoing and is based on laboratory development of a real group project. Papers will only be accepted for evaluation when submitted on time.
2. Weight of works for the final grade:
_Physical interface prototype and video game (75%);
_ Individual assessment takes into account classroom participation as well as the participation percentages defined in the group self-assessment report.
3. The lack of more than one midterm evaluation defined in the lesson plan implies the exclusion of the continuous evaluation and projects are not accepted after the established date.
4. A number of absences higher than 25% (75% with student worker status) of the total teaching hours implies failure in the discipline.
References
Office Hours
Nome do docente Horário de atendimento Sala