Class 3D Modelling II

  • Presentation

    Presentation

    This curricular unit should provide and motivate students to create 3D environments, with a more artistic look. Through Autodesk Maya software, as the main construction tool, a set of knowledge and techniques is proposed, ranging from 3D modeling (part II) to texturing processes, creation of light environments and post-production of 3D projects. Along the way the student will have proportion and this 3D scenario for an animation project.

  • Code

    Code

    ULHT613-17036
  • Syllabus

    Syllabus

    Esta unidade curricular pretende fornecer e motivar os alunos para a criação de ambientes 3D, com um look mais artístico. Através da exploração de processos técnicos e metodologias de trabalho, o aluno é convidado a percorrer um caminho, para o desenvolvimento na elaboração de um cenário 3D de um possível projeto de animação com aspeto cartoon.

     

    This curricular unit aims to provide and motivate students to create 3D environments, with a more artistic look. Through the exploration of technical processes and work methodologies, the student is invited to take a path for the development of a 3D scenario for a possible animation project with cartoon aspect.

  • Objectives

    Objectives

    • 3D modeling methodologies and techniques application, in order to create an optimized geometry for rendering.
    • 3D geometry retopology.
    • Use of deformers in the 3D modeling process.
    • In-depth editing of UVs for geometry.
    • Creation of textures, using UV maps.
    • Creating a cartoon look using the Toon Shader (Arnold Render)
    • Creation of an indoor and outdoor light environment.
    • Deepening of the Arnold render engine.
    • Creation and management of a rendering project for post-production.
    • Application of background images in 3D environments.
    • Post-production of a 3D project.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    This discipline is based on a theoretical and practical basis that explores methodologies and processes for creating 3D scenarios. For the development of these, it is intended to implement work reasoning presented in class, from accompanied exercises, with the aim of promoting the creation of robust work methodologies. Therefore, these factors are decisive in the development of the curricular unit project.

    Evaluation system:

    The evaluation is continuous and consists of the realization of a practical and individual project, elaborated throughout the semester and divided by the following phases of evaluation:

    • Toon Shader Exercise: 10%
    • Project file (Concept Art of the 3d scenario): 5%
    • 3D modeling and UVs of the 3D scenario (designed by the student): 30%
    • Sketch of Light + Textures + final look: 40%
    • Project presentation board: 10%
    • Post-production: 5% 
  • Office Hours

    Office Hours

    Nome do docente  

    Horário de atendimento

    Sala

     

     

     

     

     

     

     

     

     

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