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Presentation
Presentation
Fundamental discipline for the production of 3D synthesis image animation. Learning relevant concepts for building 3D characters in animated cinema.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
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Code
Code
ULHT613-17039
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. POLYGONAL MODELING
- introductory concepts
- eyes, nose and mouth
- polygonal flows. Face loops.
- ears
- arms, legs and hands
- hair
2. RIG (skeletons and controllers)
- skeleton construction
- foot reverse lock
- knees, spine, arms and hand rig
- head rig
- face blendshapes (facial expressions)
- global organization and controllers
3. BIND SKIN (geometry to skeleton association)
- Weights painting
4. WALK CICLE (animation of a walking cycle)
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Objectives
Objectives
Learn the technical possibilities of three-dimensional character modeling and skeleton building for animation cinema, visual effects and computer games.
Professionalize students in the use of digital three-dimensional animation applications, so that they can freely and creatively develop the projects of the discipline with the quality required in the audiovisual market.
Encouraging creative and artistic exploration of the animation process.
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Teaching methodologies and assessment
Teaching methodologies and assessment
All classes will be supported with videos.
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References
References
- Todd Palamar (2015) : Mastering Autodesk Maya 2015.
- Sybex William Vaughan (2012) : Digital Modeling, New Riders
- https://www.pluralsight.com/
- http://www.creativecrash.com/maya/tutorials/
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Office Hours
Office Hours
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Mobility
Mobility
No