Class Audiodigital Computing: Games

  • Presentation


    The discipline Audiodigital Computing: video games aims to promote the acquisition of knowledge and skills in the fields of recording, audio / MIDI editing, sound synthesis (sound design), mixing and restoration in the specific domain of the production of content for video games. The subject comprises a moment of final evaluation associated with a transversal project together with the students of the video games degree course.

  • Code


  • Syllabus


    • Semiotic perspectives of audio discourse in multimedia communication;
    • Sound / image articulation in the context of interactive video;
    • Introduction to Ludology: theoretical perspectives in the construction of sound narratives for video games and IEZA framework;
    • Microphones: foley techniques for mono, stereo, multichannel and Ambisonics;
    • AVID Pro tools: specialization in game audio (includes an approach around immersive sound);
    • Sound Design in MIDI context;
    • Sound Synthesis: sampling and spectral editing;
    • Sound effects (SFX) and modulation processing: simulation of revealing virtual acoustic spaces, echo and signal distortion effects;
    • Sound production for dynamic objects;
    • Implementation and integration in UNITY middle engine;
    • Sound restoration techniques;
    • Application exercises (video trailers and applications in the context of games);
  • Objectives


    The course aims to favor the development of skills in the design of multimedia materials for video games with specific reference to recording techniques, audio / MIDI editing, synthesis / manipulation (sound design) and audio post-production. The discipline also allows to develop and enhance creativity, either in the capacity to innovate and deepen applications derived from the latest audio technologies, or through the ability to critically analyze communication strategies and the role of multimedia communication in today's society. Throughout the proposed program, aspects associated with the mechanisms that allow the articulation of sound / image will be studied, favoring the acquisition of skills in the consolidation of sound narratives using audio editing and sound design applications.

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    The course is organized according to theoretical oral presentation sessions to consolidate theoretical-practical knowledge around the theoretical concepts associated with semiotics, sound design practices for video games and UNITY integration. These sessions are supported through audiovisual projection equipment, sound reproduction systems, individual computer stations, production software and MIDI keyboards. Bibliographic materials to support the study and complementary information associated with the operation of classes are made available through the e-Learning platform Moodle.

  • References


    AMENT, Vanessa (2009), The Foley Grail: the art if performing sound for film, games and animation, Burlington, Focal Press;CANCELLARO, Joseph (2006), Exploring Sound Design for Interactive Media,  sl, Thomas Delmar Learning.

    CHILDS, G.W (2006), Creating Music and Sound for Games, Boston, Cengage Learning;

    Collins, Karen (2013), Playing With Sound: A Theory for Interacting With Sound and Music in Video Games, Cambridge, MIT Press;GIBBS, Tony (2007), The Fundamentals of Sonic Art and Sound Design, Laussane, AVA Publishing SA.

    STEVENS, Raybould (2011), The Game Audio Tutorial: a practical guide to sound and music for interactive games, Burlignton, Focal Press

    STEVENS, Richard (2016), Game Audio Implementation, Burlington, Focal Press.

    WHITTINGTON, William (2007), Sound Design and Science Fiction, Austin, University of Texas Press.


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