Final Animation Project I
Part of this Programme
Level of Qualification|Semesters|ECTS
Master Degree | Semestral | 25
Year | Type of course unit | Language
2 |Mandatory |Português
Total of Working Hours | Duration of Contact (hours)
700 | 60
Recommended complementary curricular units
Prerequisites and co-requisites
1. Visualization and analysis of a selection of relevant international works, representative of the diversity of approaches that have been highlighted in the creation of the arts, animation, installation, performance and cinema in general. 2. Construction of concept for project of animation and planning of the different stages of production. - Development of ideas and construction of characters, concept art, synopses and script. 3. Development of story / moodboard. - Framework and continuity. - Graphic expression and formal representation. 4. Implementation of animatic. 5. Preparation of presentations according to the requirements of the audiovisual market (pitching "Pecha Kucha" and story / moodboards) 6a. Conclusion of pre-production: - a short film in animation (animatic, final definition of graphics and animation);
Preparation of the pre-production or production dossier, depending on the student, choose to make a final project of greater complexity, or two final projects of less complexity.
Knowledge, abilities and skills to be acquired
1. Understanding animation as a means of creative expression for the production of copyrighted or commercial content on multiple platforms; 2. Taking as a conceptual basis the multidisciplinary nature of the contemporary audiovisual scene, to apply the knowledge acquired in the curricular units of the first and second years to create and publicly defend an innovative proposal for the practice of animation in the form of one of the following options: Option a) an original project, planned for two semesters, - Option b) two original projects, one per semester, clearly defined in terms of proposal, objectives and planning. 3. Explore, test and define a unique visual representation that best serves the objectives defined in the project (s); 4. Know how to use appropriate expository materials to present and defend the project (s); 5. Effectively and competently execute the different phases of an animation project.
Teaching methodologies and assessment
The discipline is laboratory and tutorial orientation, so there will be alternation between expository, demonstrative and participatory methods in the presentation of the programmatic contents. The topic "Visualization and Analysis" comprises commented viewing of several examples of film projects and other formats with relevance in the animation arts. The evaluation is continuous and considers the attendance, the qualitative participation in the classes, the performance in the execution of the practical work, as well as its final result, corresponding report and discussion between teachers and students. Moments of evaluation: 1. First Pitiching: Proposal (Concept (s), script, moodboards) - 15% 2.Second Pitching (Storyboard, visual concepts) -15% 3.Third Pitching (Storyboard / Animatic) - 15% 4. Room Pitching (Animatic with Sound / Project Complete) - 55%
BUCHAN, S. (2006). Animated Worlds. Eastleigh : John Libbey Publishing. (cota: AV/140-BC ULHT 32692).
KATZ, S. (1991) Film Directing Shot by Shot - Visualizing from concept to Screen. Michael WIESE Productions.
LORD, P. & SIBLEY, B. (2004). Cracking Animation. London: Thames & Hudson. (cota: AV/137-BC ULHT 32701).
SCOTT, J. (2002). How to Write for Animation. New York: Overlook Press.
WELLINS, M. (2005). Storytelling through animation. Hingham : Charles River Media. (Cota: MA/200-BC ULHT 36094).
WELLS, P. (2006). The fundamentals of animation. Lausanne: Ava Publishing. (cota: AV/540-BC ULHT 29813).