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  • Digital Audio Computing and Interfaces Design

Universidade Lusófona

Digital Audio Computing and Interfaces Design

Presentation

This curricular unit introduces a diversity of artistic practices that explore sonic, visual and audio-visual systems and instruments. It stimulates the development of a critical perspective over interface design. The knowledge of artistic examples is complemented with knowledge derived from sound theory, audio-visual theory, interaction design and perception science. This interdisciplinary approach motivates the development of practical works. Articulating theory and practice, the student gains skills related to the exploration of sound with diverse creation media.

Part of this Programme

Sound Production and Technology

Level of Qualification|Semesters|ECTS

| Semestral | 6

Year | Type of course unit | Language

1 |Mandatory |Português

Code

ULHT2722-17515

Recommended complementary curricular units

The student should write well, in Portuguese and/ or English. They should equally know the basics of sound editing.

Prerequisites and co-requisites

n/a

Professional Internship

Não

Syllabus

  • Sound art, from the early 1900s to nowadays. Physical, electronic and digital interfaces. Physical space as creative material.
  • Analysis tools for:
    • Interaction / cognitive effort.
    • Dynamics / taxonomy of continuities and discontinuities related with attention.
    • Types of audio-visual relationships / perceptual effects.
    • Semantics of sound and physical setup. Relation with attention.
  • Digital processes of sound analysis. Amplitude analysis vs. frequency analysis. Digital analysis vs. human perception.
  • Creation of sonic pieces: recording and editing of sounds, elaboration/ configuration of analogical and/ or digital systems, creation of graphic notation systems, recording and editing of sonic results.
  • Creation of websites including the presentation, contextualization and analysis of the practical works.

Objectives

  • To acquire knowledge about sound art and musical interfaces, analogue and digital.
  • To acquire knowledge about perception and attention.
  • To apply that knowledge in the analysis of the dynamics and the semantics of sound, image and audio-visual relationship.
  • To apply that knowledge in the analysis of interaction designs, including ubiquitous systems and artistic systems.
  • To comprehend the logic behind the digital analysis of sound; to discern the disparities between digital analysis and human perception.
  • To develop sonic pieces, using acoustic, analogue and digital means.

Teaching methodologies and assessment

The students are provided with theoretical tools for the analysis of any sonic, visual and audio-visual work. These tools are grounded on knowledge derived from neuroscience, psychology, musicology, audio-visual theory and interaction design. They are used in the analysis of multiple artistic works, historical and recent.

The practical work unfolds in a cumulative way: capturing and editing sounds, exploring analogue and digital systems, conceiving sonic dramaturgies, recording results. The tutorial support focuses on the relation between concept / chosen media / form-content. The students are expected to complement the classes with autonomous investigation, so as to develop their personal inclinations and skills.

Evaluation method:

- Final sound piece (60%) > Criteria: dynamics of perception / originality / technical adequation

- Analysis (30%) > Criteria: clarity / detail

- Graphic notation system (10%) > Criteria: originality / technical adequation

References

 

  • Sá, A., Carvalhais, M., McLean, A. et al. (2015). ¿Live Interfaces: Seeds of Debate. INTER-FACE - Proceedings of ICLI 2014, pp 14-28. Universidade do Porto, CECL & CESEM (Universidade NOVA), e MITPL (University of Sussex). ISBN 978-989-746-060-9. http://www.cityarts.com/adrianasa/ICLI_2014-Proceedings.pdf
  • Cascone, Kim (2000). The Esthetics of Failure: Post-Digital Tendencies in Computer Music. Computer Music Journal 24 (4) pp 12-18.
  • Sá, Adriana & Tanaka, Atau (2019). The Variables of Spatial Presence: A Parametric Model. xCoAx 2019 Proceedings. http://2019.xcoax.org/pdf/xCoAx2019-Sa.pdf
  • Sá, Adriana (2017). Designing Musical Expression. xCoAx 2017 Proceedings. ISBN: 978-989-746-128-6 http://2017.xcoax.org/pdf/xcoax2017-Sa.pdf
  • Tanaka, Atau (2009). Sensor-Based Musical Instruments and Interactive Music. Creative and Performance Modes, ed. Dean, R., The Oxford Handbook of Computer Music pp 233- 257. 

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