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Universidade Lusófona

Virtual Reality

Presentation

This course aims to create skills for understanding the physical and psychological dimensions associated with the use of virtual reality in therapeutic context.

Part of this Programme

Cybertherapy and Neurocognitive Rehabilitation

Level of Qualification|Semesters|ECTS

| Semestral | 4

Year | Type of course unit | Language

1 |Mandatory |Português

Code

ULHT776-10814

Recommended complementary curricular units

N/A

Prerequisites and co-requisites

n/a

Professional Internship

Não

Syllabus

  1. RV history

 

  1. Basic Concepts of RV
  1. Presence
  2. Immersion
  3. Cybersickness
  4. Interactivity
  5. Simulation
  6. Augented Reality
  7. Augmented virtuality

 

  1. RV as a way of communication

 

  1. The narrative in RV

 

  1. The architecture of RV

 

  1. Types of input

 

  1. Types of output
  1. PC
  2. HMD
  3. Screens
  4. CAVE
  5. Workbench

8. Navigation

9. Forms of representation in the virtual world

10. The virtual sensory experience

  1. Sight
  2. Touch
  3. Smell
  4. Hearing

Objectives

In this Curricular Unit (CU) are taught the main contents needed to understand the paradigms and techniques of virtual reality (VR). As such, introductory concepts related to VR (LO1, points 1 & 2), characteristics that differentiates it from other media (LO2, points 3-5) and types of input and output (LO3, points 6 & 7) are presented. We also discuss ways of interacting with virtual environments (OA4, points 8-10). This curricular unit seeks to create competences for understanding the physical and psychological dimensions associated with the use of virtual reality in a therapeutic context.

Teaching methodologies and assessment

The classes will be taught with the help of expository (EM) and demonstrative (DM) methods. Thus the theoretical component (EM) will focus on the exposure of the properties and characteristics of the VR, while in the practical component (DM) students will be asked to develop a 3D environment using the reference computer applications. The evaluation is semester, with an evaluation test (60%) and practical work (40%). In relation to the final exam, for students who do not meet the criteria required for approval in continuous assessment, will be of an eminently theoretical nature. The minimum score is 10.0 values.

Final evaluation: final exam (100%) that includes theoretical and practical aspects

References

Jerald, J. (2015). The VR Book: Human-Centered Design for Virtual Reality (1ª ed.). California: Morgan & Claypool.

Bailenson, J. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (1ª ed.). New York: W. W. Norton Company.

Rubin, P. (2018). Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life. California: HarperOne.

Lanier, J. (2017). Dawn of the New Everything: Encounters with Reality and Virtual Reality (1ª ed.). New York: Henry Holt and Company.

Linowes, J. (2018). Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D (2ª ed.). Birmingham: Packt Publishing..

 

Office Hours

Nome do docente  

Horário de atendimento

Sala

Pedro Gamito

Quartas, 11.00-12.00h

 

 

 

 

 

 

 

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Campo Grande, 376
1749-024 Lisboa - Portugal
Tel: 217 515 500
Fax: 217 577 006
info@ulusofona.pt
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