filmeu

Teacher
Maria Micaela Leal Da Fonseca

Maria Micaela Leal Da Fonseca
mic***@ulusofona.pt
961A-1B84-DB7F
0000-0001-7946-4825

Resume

Micaela Fonseca’s research has mainly focused on developing serious games and applied games using co-creation methodology and participatory research. Micaela is actively engaged as a research member of the EPIC-WE project. EPIC-WE is a Horizon Europe-funded project aiming to empower young people to participate in shaping European Culture through game-making. In her role as task leader at Óbidos Hub (Portugal), Micaela coordinates the research during the innovative cultural game jams within the quadruple helix ecosystem. Furthermore, as PI and co-PI for other recent projects, Micaela has been mainly focused on applied games with dynamic adaptive difficulty and fantasy contexts for interactive rehabilitation systems using Virtual Reality (VR) and biosensors. These projects showcase her expertise in game development, applied health sciences and social impact. VR4NeuroPain (PI) is a renowned project that has been awarded several distinctive prizes for patients with neuropathic pain. Com@Rehab (PI) is a collaborative research project awarded by Santander/NOVA to facilitate health communication for rehabilitation systems with VR for patients with neurologic disorders. Micaela is Co-PI of PlayersAll, a media agency and empowerment funded by FCT for upper limb rehabilitation with VR. Micaela Fonseca is a Physics Engineer who obtained her PhD in physics (NOVA FCT, 2011) and became an expert in data analysis and signal processing. After PhD, Micaela was a researcher at the Physics Department at Goethe University Frankfurt am Main, and GSI. Since 2012, she has been an invited Assistant Professor at NOVA FCT and a researcher at LIBPhys-UNL. After returning to Portugal, between 2013 and 2020, Micaela was an Assistant Professor at IADE/UE and co-founded Games for Good, Portugal’s greatest game jam for social responsibility. She organised two new degrees at IADE/UE innovation teams: Games and Apps Development and Creative Tech. As IADE pedagogical practices coordinator, Micaela was responsible for several projects where creativity was entirely in synergy with technology. Since 2020, Micaela has held the positions of Principal Researcher at HEI-Lab—Digital Human-Environment Lab and Coordinator of the Wellbeing Interactivity Nexus Research Lab while also being an Assistant Professor at Lusófona University. Throughout this time, Micaela has actively engaged in promoting differentiated high-level education in games and research in applied games. Since 2022, she has been a member of the HEI-Lab’s direction board. Moreover, Micaela is a member of the team more directly involved with the submission of an Erasmus Mundus Joint Masters Games AI, the first Erasmus Mundus Joint Masters in Game Design approved (first intake 2024), the new Portuguese master's degree in Game Design and Game AI at Universidade Lusófona (approved for 6y A3ES). Micaela is editor of the International Journal of Games and Social Impact, and the conference general chair of the Games and Social Impact Media Research Lab Conference. Micaela was the local Chair of Foundations of Digital Games 2023 (FDG23) and Playful By Design (2024) conferences. For FDG24, Micaela is the track chair of Games Beyond Entertainment. Published 56 articles in journals and conference papers, 1 book chapter and 4 books. Micaela has organized 8 events between international conferences, summer schools and outreach activities. Currently, Micaela is the supervisor of 1 PhD thesis. Supervised 7 MSc dissertations and co-supervised 10. Micaela has received 6 awards and/or honors. Micaela is a member of the COST Action (CA22145) - Computational Techniques for Tabletop Games Heritage and COST Action (CA19104) - advancing Social Inclusion through Technology and EmPowerment. Erasmus+ projects, namely ID Games, Youth For Youth, TEGA and iDEAL. Micaela is a researcher at FilmEU: European Universities Alliance for Film and Media Arts, which integrates 8 institutions in Film and Media Arts education.

Graus

  • Doutoramento
    Física
  • Licenciatura
    Engenharia Física
  • Pós-Graduação
    Game Design - Pós Graduação
  • Curso de Especialização Tecnológica
    Directing fiction / Realização
  • Curso de Especialização Tecnológica
    Photography

Publicações

Journal issue

  • International Journal of Games and Social Impact, 1(1), 1
  • Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes, 8

Journal article

  • 2023-06-15, Editorial - Games and Learning: Consolidating and Expanding the Potential of Analogue and Digital Games, International Journal of Film and Media Arts
  • 2023-01-01, Editorial, International Journal of Games and Social Impact
  • 2022-10, Gamma-ray cross-sections of the 27Al(p,p`¿)27Al reaction in the proton energy range 1490–3000 keV, European Physical Journal A
  • 2022-07, Cross-sections of the gamma-producing 25Mg(p,p¿1-0)25Mg nuclear reaction at Elab = 870–4020 keV, The European Physical Journal A
  • 2022-05, Investigation of the protective suitability of a dental fluorinated varnish by means of X Ray fluorescence and Raman spectroscopy, Journal of Trace Elements in Medicine and Biology
  • 2022-03-23, 2022- Impactos do ensino remoto no ensino superior privado em Portugal: competências socioemocionais e digitais, Revista Lusófona de Educação
  • 2022-03, Luz, F. ; Fonseca, M; & Franco, D. (2021). Impactos do ensino remoto no ensino superior privado em Portugal: competências socioemocionais e digitais. Revista Lusófona de Educação, 54, 49-64. doi: 10.24140/issn.1645-7250.rle54.03, Revista Lusófona de Educação
  • 2022-02, ERYA-Bulk and ERYA-Profiling: An application for quantitative PIGE analysis, Computer Physics Communications
  • 2021-09, Fluorine depth profiling based on the 19F(p,p’¿)19F excitation function, European Physical Journal Plus
  • 2021-09, ERYA–Profiling: A code for quantitative PIGE analysis of in-depth heterogeneous samples, Nuclear Instruments and Methods in Physics Research Section B: Beam Interactions with Materials and Atoms
  • 2021-06, An insider view of the Portuguese ion beam laboratory, The European Physical Journal Plus
  • 2021-02-12, Neutron activation of Ga69 and Ga71 at kBT˜25keV, Physical Review C
  • 2020-08, Evaluation of the effect of fluorinated tooth bleaching products using polarized Raman microscopy and particle induced gamma-ray emission, Spectrochimica Acta Part A: Molecular and Biomolecular Spectroscopy
  • 2020, International Atomic Energy Agency inter-comparison of particle induced gamma-ray emission codes for bulk samples, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2019, Nota introdutória, Revista Lusofona de Educacao
  • 2019, Measurement of proton induced ¿-ray emission cross sections on Na from 1.0 to 4.1 MeV, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2019, Measurement of gamma-ray production cross sections for nuclear reaction 31P(p,p¿1-0)31P, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2019, Evaluation of enamel demineralization and fluorine uptake caused by gustatory stimulants of salivary secretion (GSSS) using Raman spectroscopy and proton induced gamma-ray emission (PIGE), Journal of Raman Spectroscopy
  • 2018-09-01, Utilização da realidade virtual na reabilitação de indivíduos com lesão da espinal medula: revisão sistemática, Revista Lusófona de Educação
  • 2018, The use of virtual reality in the rehabilitation in individuals with spinal cord injury: Systematic review,Utilisation de la réalité virtuelle dans la réadaptation des patients atteints de lésions médullaires: Revue systématique,Utilização da realidade virtual na reabilitação de indivíduos com lesão da espinal medula: Revisão sistemática,Uso de realidad virtual en rehabilitación de pacientes con l, Revista Lusofona de Educacao
  • 2017, Quantitative analysis of Li by PIGE technique, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2017, Production of thin targets by implantation for the measurement of the 16O + 16O elastic scattering below the Coulomb barrier, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2017, Cu 63 (n,¿) cross section measured via 25 keV activation and time of flight, Physical Review C
  • 2016, Study of in distribution on GaInSb:Al crystals by ion beam techniques, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2016, Cross sections for proton induced high energy ¿-ray emission (PIGE) in reaction 19F(p,a¿)16O at incident proton energies between 1.5 and 4 MeV, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2014, Stopping power of C, O and Cl in tantalum oxide, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2014, Measurement of proton induced ¿-ray emission cross sections on Al from 2.5 to 4.1 MeV, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2014, Laser-induced tissue fluorescence in radiofrequency tissue-fusion characterization, Journal of Biomedical Optics
  • 2014, Elemental distribution in human femoral head, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2014, Comparative analysis of anodized, implanted and sputtered tantalum oxide targets for the study of 16O+16O fusion reaction, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2013, Formation and delamination of beryllium carbide films, Journal of Nuclear Materials
  • 2011, Golden glazes analysis by PIGE and PIXE techniques, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2010, Thin film depth profiling using simultaneous particle backscattering and nuclear resonance profiling, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2010, PIGE analysis of magnesium and beryllium, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2009, Production and characterization of thin 7Li targets fabricated by ion implantation, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2008, PIGE analysis and profiling of aluminium, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2008, Experimental study of proton-induced nuclear reactions in 6,7Li, Journal of Physics G: Nuclear and Particle Physics
  • 2007, The sensitivity of the PIGE analytical technique, Nuclear Instruments and Methods in Physics Research, Section B: Beam Interactions with Materials and Atoms
  • 2007, First hint on a change of the 210Po alpha-decay half-life in the metal Cu, European Physical Journal A
  • 2006, Enhanced d(d,p)t fusion reaction in metals, European Physical Journal A
  • 2005, Electron screening in d(d, p)t for deuterated metals: Temperature effects, Journal of Physics G: Nuclear and Particle Physics
  • 2005, Electron screening in 7Li(p,a)a and 6Li(p,a)3He for different environments, Physics Letters, Section B: Nuclear, Elementary Particle and High-Energy Physics

Thesis / Dissertation

  • 2011, Master, A reacção nuclear 23Na(p,p’¿)23Na - optimização da Linha de PIGE do acelerador Tandem de 3 MV da UFA-ITN

Book

  • 2021, Santo, E.; Fonseca, M. & Gonçalves, M. N (2021). A Capacitação Digital dos Alunos no E@D: Retrato da Mudança? In Henriques, M. R.; Veiga, F; Matos, F. N . & Mesquita, R. F. Atas do Congresso Internacional sobre Metodologia: Desafios Metodológicos Atuais, Fonseca, Micaela, JUS.XXI
  • 2021, Filipe Luz, F.; Fonseca, M; Franco, D. & Gonçalves, M. N (2021). Covid-19 e ensino remoto: perceções de estudantes do ensino superior em Portugal. In Henriques, M. R.; Veiga, F; Matos, F. N . & Mesquita, R. F. Atas do Congresso Internacional sobre Metodologia: Desafios Metodológicos Atuais, Fonseca, Micaela, JUS.XXI
  • 2019, An integrated system combining virtual reality with a glove with biosensors for neuropathic pain: A concept validation, Quaresma, C.; Gomes, M.; Cardoso, H.; Ferreira, N.; Vigário, R.; Quintão, C.; Fonseca, M.
  • 2013, Carbon deposition on beryllium substrates and subsequent delamination, Mateus, R.; Carvalho, P.A.; Franco, N.; Alves, L.C.; Fonseca, M.; Alves, E.

Book chapter

  • 2023, A cidadania digital e a Covid-19: perceções de estudantes do ensino superior em Portugal, Humanismo e desafios de cidadania, 1, 1ª, Edições Universitárias Lusófonas
  • 2022, VR for Rehabilitation: The Therapist Interaction and Experience
  • 2022, A Cidadania N'O Jornal Escolar: O Perfil do Aluno à Saída da Escolaridade Obrigatória e as Soft Skills, Humanismo, Direitos Humanos e Cidadania Global, Edições Universitárias Lusófona.
  • 2020, Teaching Video Game Development Through Project-Based Learning and Multidisciplinary Experiences. / Ensino de Desenvolvimento de Videojogos Através de Aprendizagem Baseada em Projetos e Experiências Multidisciplinares., Livro de Atas do 1.o SEVj - Seminário sobre Ensino de Videojogos, 1, Sociedade Portuguesa de Ciências dos Videojogos

Edited book

  • 2021, Universidade Lusófona

Working paper

  • 2023, Com@Rehab

Conference paper

  • Linguística e literacia em saúde: promoção de comunicação humanizada num ambiente virtual,, 2a Conferência Brasileira de Letramento em Saúde 2022, Eixo Temático: Comunicação letrada em saúde
  • Interactive communication for specific purposes using virtual reality, LSP 2022 - Shaping knowledge through language: LSP in theory and practice
  • 2024-02-23, Modelling Physiological Sensor Noise to Movement-Based Virtual Reality Activities
  • 2024-02-23, Com@Rehab: An Interactive and Personalised Rehabilitation Activity Based on Virtual Reality
  • 2024-01-12, Iniciação à Prática Profissional: desafios e potencialidades.
  • 2023-09-28, Ser (e tornar-se) educador em Portugal: das necessidades aos anseios.
  • 2023-08-23, Active Learning Prototypes for Teaching Game AI, 2023 IEEE Conference on Games (CoG)
  • 2023-08-21, Early Playtesting with Clients and Therapists of More Game-Like Therapy, IEEE Conference on Games
  • 2023-07-09, GameIN: Proposing Methodological Disruptions in the Study of Inclusive Games, IAMCR 2023 Lyon - Inhabiting the planet: Challenges for media, communication and beyond
  • 2023-04-12, Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games
  • 2023-04-12, Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety
  • 2022-11-21, Improving the CS Curriculum of a Top-Down Videogames BA
  • 2022-11, COVID 19 AND EMERGENCY REMOTE TEACHING: A COMPARATIVE EXPLORATORY STUDY IN PORTUGUESE AND BRAZILIAN HIGHER EDUCATION
  • 2022-11, AN ACCESSIBLE AND INCLUSIVE FUTURE FOR TABLETOP GAMES AND LEARNING: PARADIGMS AND APPROACHES
  • 2021-11, REMOTE LEARNING AND DIGITAL LITERACIES AND COMPETENCES: A STUDY IN PORTUGAL
  • 2021-11, EDUCATIONAL TECHNOLOGIES IN THE DIGITAL AGE: A STUDY IN PORTUGAL
  • 2021-07, COVID-19 AND REMOTE TEACHING: CHALLENGES FOR POST-PANDEMIC TEACHING?
  • 2021-06-03, The impact of Covid-19 on education: perceptions of Brazilian higher education students., IX Oxbridge Conference on Brazilian Studies
  • 2021, Towards effectively adapting games: What needs to be conquered to achieve adaptation
  • 2021, GBL for psychological intervention related skills: What challenges? What paths?
  • 2019, VR4Neuropain: Interactive rehabilitation system
  • 2019, Gneuropathy: Validation process at clinical environment
  • 2019, Challenging the calorimeter CALIFA for FAIR using high energetic photons
  • 2017, Neutron capture cross sections of 69Ga and 71Ga at 25 keV and e peak = 90 keV
  • 2016, Study of nuclear reactions producing 36Cl by micro-AMS
  • 2016, Nuclear astrophysics with radioactive ions at FAIR
  • 2012, Neutron-skin thickness from the study of the anti-analog giant dipole resonance
  • 2012, Electron screening effects in nuclear reactions: Still an unsolved problem
  • 2006, Electron screening: A review

Conference abstract

  • 2023-10-22, O sonho de ser educador/professor: motivações e anseios de mestrandos em ensino , III Congresso Internacional Humanismo , Direitos Humanos e cidadania
  • 2023-06-21, Profissão docente em Portugal e Angola: Que perceções?, III Congresso Internacional de Angolanística
  • 2023-01-31, Ser Educador de Infância e ser Professor é, hoje, uma profissão atrativa? , XXX Colóquio AFIRSE 2023
  • 2021-12-17, 2021-Impactos da Covid-19: perceções de estudantes do ensino superior em Angola e em Portugal., Segundo Congresso Internacional de Angolanística
  • 2021-10-19, 2021-The impact of Covid-19 on education: perceptions of Brazilian higher education students., IX Oxbridge Conference on Brazilian Studies - IX Conferência Oxbridge em Estudos Brasileiros
  • 2021-09, 2021-As perceções da Covid-19 na educação: um estudo com estudantes do ensino superior brasileiros, IX Oxbridge Conference on Brazilian Studies - IX Conferência Oxbridge em Estudos Brasileiros
  • 2021-07-17, Covid-19 e ensino remoto - perceções de estudantes do ensino superior em Portugal, I Congresso Internacional sobre Metodologia: Desafios Metodológicos Atuais (Qualis2021).
  • 2021-07-02, Remote learning: strengths and weaknesses?

Conference poster

  • 2022-06-14, 2022- DILEMMAS OF REMOTE EDUCATION: PERCEPTIONS OF HIGHER EDUCATION STUDENTS IN PORTUGAL AND BRAZIL¿, EDULEARN22 (14th annual International Conference on Education and New Learning Technologies)
  • 2022, Linguística e literacia em saúde

Other output

  • 2016, VR4NeuroPain, VR4NeuroPain is a customized solution of interactive technology that aims to promote the rehabilitation of patients with neuropathic pain in a hospital or home environment. This innovative system combines virtual reality headsets, haptic feedback gloves with motion and bio-medical sensors allowing the collection and analysis of physiological parameters.

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