João Alves De Sousa

João Alves De Sousa


Joao Alves de Sousa main research areas are game design and animation in the context of scientific, technological and artistic-cultural production. PhD in Science and Technology of the Arts, Specialization in Interactive Art from Universidade Católica Portuguesa, he has been working in recent years on the link between education and entertainment (edutainment). As a researcher at HEI Lab, he has worked together with teams of psychologists in the creation of several multimedia applications that reflect this connection, such as VR Nmesis (2021 - under development) and VR Decision Making Training (2020, used by Ordem dos Psicólogos Portugueses - OPP), both as simulators for training psychology students. He also coordinated the development of Emotion Recognition Assessment, a mobile app used to assess the ability to recognize human emotions ( 2020 - in tests at the Alzheimer's Day Center and other dementias at Centro Hospitalar Conde de Ferreira). As director of the degree in Video Games and Multimedia Applications at Universidade Lusófona do Porto, he won the "Fazer + 2021" award for Best Innovative Pedagogical Practice, regarding the coordination of multidisciplinary projects using project based-learning methodologies. Master in Digital Animation, he was awarded for directing several animated films. Still in this field, he coordinated the creation of the Motion Comic "YES!" in a didactic project to combat childhood obesity in collaboration with Hospital Pedro Hispano, Matosinhos. He also animated and coordinated the creation of several animated artworks displayed in Augmented Reality in partnership with the artist Ana Aragão in the exhibition No Plan for Japan (Nov 2011-Feb 2022 - Museu do Oriente, Lisbon) and later on Hillside Gallery Tokyo.


  • Doutoramento
    PhD in Science and Tecnhonogy of the Arts - Interactive Art
  • Mestrado
    Sound and Image
  • Licenciatura
    Comunication Design


Journal article

  • 2024-01-01, Editorial - Playful by Design: Transformative Approaches to Game Studies, International Journal of Games and Social Impact
  • 2021-11-03, Ethical decision-making training goes virtual , Technology, Mind, and Behavior (TMB)

Thesis / Dissertation

  • 2016-07-31, PhD, Os Videojogos Indie Como Forma De Expressão Autoral: Criatividade, Estilo e Significado
  • 2009-07-31, Master, O Drama nas Curtas-Metragens de Animação

Book chapter

  • 2023, Digital Animation and Augment Reality as a Way of Added Value to Artistic Exhibition

Conference paper

  • 2013-09-26, O espaço da produção independente na indústria dos videojogos , Videojogos

Artistic exhibition

  • 2021-11-05, No Plan for Japan, Museu do Oriente, Lisboa, Portugal

Other output

  • 2021-01-25, The Damn Newspaper, Videogame created and presented during Global Game JAM 2021
  • 2020-10-01, Emotional Competencies Training
  • 2020-07-01, VREthics, VR simulator for training psychology students used by Ordem dos Psicólogos Portugueses - OPP
  • 2020-01-26, re_PAIR, Videogame created and presented during Global Game JAM 2020
  • 2019-09-01, Emotion Recognition Assessment , App for the assessment of the capacity of emotion recognition as an alternative to the "pen and paper" auto-evaluation of the TAS assessment.
  • 2019-01-20, Door, Videogame created and presented during Global Game JAM 2019
  • 2010-07-20, Sendo um Feto, animated short movie
  • 2006-06-20, ?orquê, animated short movie


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