filmeu

Docente
Maria Da Conceição Gonçalves Costa

Maria Da Conceição Gonçalves Costa
con***@ulusofona.pt
3A1F-9BBA-3AD5
0000-0002-3544-722X

Resume

Conceição Costa is a PhD in Communication Sciences - Media Studies from FCSH-Universidade Nova de Lisboa. She is an Associate Professor at Universidade Lusófona de Humanidades e Tecnologias (UHLT) and a Principal Researcher at CICANT (DOI 10.54499/UIDB/05260/2020) in Lisbon, Portugal. She is a lecturer at Bachelor degrees, Master degrees and Doctoral degrees at ECATI, teaching curricular units related with Communication and Technology namely: Human-Computer Interaction (Informatics Engineering bachelor degree); Research Methodologies (Game Design Master degree); Media and Education in the Master of Teaching Visual Arts for the 3rd cycle of Basic and Secondary School; Social Marketing and Advertising (Cinema, Video and Multimedia Communication bachelor degree); Media and Literacies in PhD in Communication Sciences. She was a member of the COST Action ISO906 (2010-2014) and has been involved in several European publications about children, media literacy and Game-Based Learning. Her main research interests are media and children, particularly how media consumption and creation create opportunities for learning, expressions of identities(s) and citizenship. She was the Principal Investigator of GamiLearning project (UTAP-ICDT/IVC-ESCT /0020/2014) funded by FCT and the coordinator of ECFOLI in Portugal (ERASMUS+) and MILT- Media Literacy for Living Together, funded by the "Media Literacy for All Programme" of the European Commission and of GBL4deaf - Game-Based Learning for Deaf Students funded by FCT and LISBOA2020. She is a research member of the bYou project of Minho University (PTDC/COM-OUT/3004/2020) funded by FCT. Currently she is the PT coordinator and a research member of EPIC WE - Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making funded by Horizon Europe.

Graus

  • Mestrado
    Master of Arts in Business Communication and Public Relations
  • Mestrado
    Sistemas de Comunicação Multimédia
  • Doutoramento
    Ciências da Comunicação

Publicações

Software

Journal article

  • 2022-10-31, Mapping the Inclusion of Children and Youth With Disabilities in Media Literacy Research, Media and Communication
  • 2020, Games and culture: Notes on design, art and education, International Journal of Film and Media Arts
  • 2019-12-01, Introductory Note, Revista Lusófona de Educação
  • 2019-12-01, Game creation to promote media and information literacy (MIL) skills in basic education teachers, Revista Lusófona de Educação
  • 2019-12-01, Ana Paiva talks with Conceição Costa, Revista Lusófona de Educação
  • 2018, Videogames as a learning tool: Is game-based learning more effective?,Les jeux vidéo comme outil d’apprentissage: L’apprentissage basé sur le jeu est-elle plus efficace?,Os videojogos como ferramenta de aprendizagem: A aprendizagem baseada em jogos é mais eficaz?,Los videojuegos como herramienta para el aprendizaje: ¿es más eficaz el aprendizaje basado en juegos?, Revista Lusofona de Educacao
  • 2018, Making Games, Making Literacy: A Case-Study in Formal Educational Contexts, PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL)
  • 2018, Game creation in youth media and information literacy education, International Journal of Game-Based Learning
  • 2018, Editorial, Revista Lusofona de Educacao
  • 2018, Development and validation of the media and information literacy scale for the 2nd and 3rd cycle of basic education in Portugal,Développement et validation de l’échelle de littératie médiatique et informationnelle pour des élèves du deuxième et troisième cycles de l’enseignement primaire au portugal,Desenvolvimento e validação da escala de literacia mediática e informacional , Revista Lusofona de Educacao
  • 2018, Anne mette thorhauge from the department of media, cognition and communication at the University of Copenhagen talks with Kathleen Tyner and Conceição Costa about opportunities and challenges as games are integrated into the formal learning environment, Revista Lusofona de Educacao
  • 2017, Playing digital security: Youth voices on their digital rights, International Journal of Game-Based Learning
  • 2017, Good practices and emerging trends in media and information literacy, Public Policies in Media and Information Literacy in Europe: Cross-country Comparisons
  • 2017, DRIVERS AND MOTIVATIONS TO GAME-BASED LEARNING APPROACHES - A PERSPECTIVE FROM PARENTS AND TEACHERS, INTED Proceedings
  • 2016, A review of research questions, theories and methodologies for game- based learning, Journal of Content, Community and Communication
  • 2012-03, Elementary school goes online - making sense of peer-to-peers and peer-to-content interactions with SNA, MERJ (The Media Education Research Journal) 03:01
  • 2012, Virtual communities and social activities: Reframing the online experience, International Journal of Web Based Communities
  • 2012, Belonging to a community: The mediation of belonging, Observatorio
  • 2010-07-01, Sense of Community and Social Capital: The Role of the Internet in Shaping Social Dynamics, MedienJournal
  • 2010, How media literate are we? The voices of 9 years old children about brands, ads and their online community practices, OBS*

Book chapter

  • 2019, Media and Information Literacy (MIL) for social integration of Portuguese youth, Media and information literacy in critical times: Re-imagining learning and information environments, MILID Year
  • 2019, Evaluation of the effectiveness of game creation by youth for media and information literacy, Global Perspectives on Gameful and Playful Teaching and Learning, IGI
  • 2017, Good Practices and Emerging Trends
  • 2015, Media Education Practices in Portugal. A Panoramic View. , Agents and Voices: A Panorama of Media Education in Brazil, Portugal and Spain, Nordicom, International Clearinghouse on Children and Media
  • 2015, Brands, Media Literacy and Pre-teenagers, Agents and Voices A Panorama of Media Education in Brazil, Portugal and Spain, Nordicom, International Clearinghouse on Children and Media
  • 2014, Marcas, literacia mediática e pré-adolescentes, Agentes e Vozes - Um Panorama da Mídia-Educação no Brasil, Portugal e Espanha, Nordicom, International Clearinghouse on Children and Media
  • 2013, Situating media literacy in the changing media environment: Critical insights from European research on audiences

Report

  • 2017-12-26, State of Art in Web Forms (2012-2017) - A literature Review in HCI field , https://lightweightform.io/wp-content/uploads/2018/07/State-of-Art-in-Web-Forms-HCI-Field.pdf

Conference paper

  • Níveis de Literacia Mediática em estudantes do 2º e 3º ciclos do ensino básico em Portuga, 5º Congresso Literacia, Media e Cidadania
  • Games User Research with Deaf Students: Research Design and Preliminary Results, ECGBL2020 - 14th Conference on Game-Based Learning
  • Conducting a Usability Playtest of a Mathematics Educational Game with Deaf and Hearing Students, Videojogos 2020
  • 2022-07, Children, young people and participation in and through the media: A systematic literature review., Conference of the International Association for Media and Communication Research - IAMCR
  • 2022, Using Mathematics Game-based Intervention on Children with Special Educational Needs: Preliminary Findings
  • 2022, ECGBL Preface
  • 2019, Games for education of deaf students: A systematic literature review
  • 2018, Making games, making literacy: A case-study in formal educational contexts
  • 2017, GAMES FOR MEDIA AND INFORMATION LITERACY - DEVELOPING MEDIA AND INFORMATION LITERACY SKILLS IN CHILDREN THROUGH DIGITAL GAMES CREATION
  • 2017, Digital game creation for media and information literacy development in children
  • 2016-03-30, Social Network Analysis and digital learning environments: a framework for research and practice using the Sapo Campus platform

Conference poster

  • 2019-07-02, Development and Validation of the Media and Information Literacy Scale (MILS) for the 2nd and 3rd Cycle of Basic Education in Portugal, XVI European Congress of Psychology, Moscow, Russia
  • 2018-10-31, Measuring media and information literacy (MIL) among students aged 9 to 14 years old from Portugal and Austin, 7th European Communication Conference - ECREA 2018
  • 2017, ARE VIDEOGAMES A WASTE OF TIME?
  • 2016-05-23, Games for Media and Information Literacy Learning: Objectives, Research Design and recent Outcomes, UT-Austin I Portugal Conference

Other output

  • 2019-07, COGNITIVE FOUNDATIONS OF MATHEMATICS LEARNING IN DEAF STUDENTS: A SYSTEMATIC LITERATURE REVIEW

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