Pedro Santos Pinto Gamito

Pedro Santos Pinto Gamito
Nome Completo:
Pedro Santos Pinto Gamito


Pedro Gamito earned his PhD from the University of Salford (UK) in Built and Human Environment in 2002, and the title of Aggregate in Rehabilitation by the University of Lisbon in 2012. Pedro is a Full Professor and the Director of the Computational Psychology Laboratory at the School of Psychology and Life Sciences and the director of the Research Centre - HEI-Lab: Digital Human-Environment Interaction Lab, at Lusófona University. Since 2015, Pedro is the CEO of Immersive Lives. From 2004 he has been developing, validating, and applying numerous virtual reality applications designed for the treatment of anxiety disorders and for the cognitive stimulation of patients with stroke, TBI and Substance Use Disorders. His apps are being use daily in the two largest Portuguese psychiatric and rehab hospitals. Pedro has been engaged in several VR-based simulation projects under EU financing schemes, including the 4 billion euros Clean Sky 2 Joint Undertaking, where his project was hand-picked by the EU commission to disseminate Clean Sky 2 results. In 2021, he was awarded with €4.2M to lead the European Erasmus Mundus Joint Master CYBER: Cyberspace, Behaviour and e-Therapy. He has published extensively and is associated editor on several scientific journals in his field. He has participated in several projects in the field of eHealth and contributes to the most relevant professional associations within his line of work. In 2018, he was awarded with the Lifetime Achievement Award of the International Association of CyberPsychology, Training & Rehabilitation. Pedro is currently supervising 2 PhD thesis and 3 Msc dissertations.


  • Doctor of Philosophy
    Built and Human Environment
  • Título de Agregado



  • Virtual war PTSD - A methodological approach, (705572011-039)
  • Presence: Head Mounted Display vs. Translucid Screen, (695432011-062)
  • Frequency of Type of Internet Use and of Location of Internet Access Measure
  • Brief Internet Addiction Questionnaire

Conference paper

  • Ethical decision-making training goes virtual, APA Technology, Mind and Society Conference
  • 2021, GBL for psychological intervention related skills: What challenges? What paths?
  • 2016, The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study
  • 2016, Ecologically-oriented approach for cognitive assessment in the elderly
  • 2016, Computer-assisted assessment of cognitive functioning in the elderly through the Systemic Lisbon Battery
  • 2015, Show me your eyes! the combined use of eye tracking and virtual reality applications for cognitive assessment
  • 2015, Computer-assisted therapy: Cognitive training of heroin abusers
  • 2015, Cognitive stimulation of alcoholics through VR-based Instrumental Activities of Daily Living
  • 2014, Normative data for a cognitive VR rehab serious gamesbased approach
  • 2013, Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach
  • 2011, The contribution of a VR-based programme in cognitive rehabilitation following stroke
  • 2005, 3D laser scanner technology: Building data integration system

Journal article

  • 2022-05-04, Relaxing in virtual reality: one synthetic agent relaxes all, Virtual Reality
  • 2021-01-29, Virtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatment: Pilot Randomized Controlled Trial, Journal of Medical Internet Research
  • 2021, Virtual reality-based cognitive stimulation on people with mild to moderate dementia due to alzheimer’s disease: A pilot randomized controlled trial, International Journal of Environmental Research and Public Health
  • 2021, Is Pupil Activity Associated With the Strength of Memory Signal for Words in a Continuous Recognition Memory Paradigm?, Frontiers in Psychology
  • 2021, AUTOMOTIVE: A Case Study on AUTOmatic multiMOdal Drowsiness detecTIon for smart VEhicles, IEEE Access
  • 2020-08-19, Adaptive Non-Immersive VR Environment for Eliciting Fear of Cockroaches: A Physiology-Driven Approach Combined with 3D-TV Exposure, International Journal of Psychological Research
  • 2020-04-07, Computerized cognitive training using virtual reality on everyday life activities for patients recovering from stroke, Disability and Rehabilitation: Assistive Technology
  • 2020-03-01, Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly: A Controlled Study, Cyberpsychology, Behavior, and Social Networking
  • 2019-06-17, User involvement in virtual and augmented technologies and games for rehabilitation and learning: ICDVRAT-ITAG special issue, Journal of Enabling Technologies
  • 2019, Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life: Pre-Post Treatment Study, Cyberpsychology, Behavior, and Social Networking
  • 2018-11-02, Performance on naturalistic virtual reality tasks depends on global cognitive functioning as assessed via traditional neurocognitive tests, Applied Neuropsychology: Adult
  • 2017, The art gallery test: A preliminary comparison between traditional neuropsychological and ecological VR-based tests, Frontiers in Psychology
  • 2017, Eye movement analysis and cognitive assessment: The use of comparative visual search tasks in a non-immersive vr application, Methods of Information in Medicine
  • 2017, Cognitive training through mhealth for individuals with substance use disorder, Methods of Information in Medicine
  • 2017, Affective and physiological correlates of the perception of unimodal and bimodal emotional stimuli | Correlatos afectivos y fisiológicos de la percepción de estímulos emocionales unimodales y bimodales, Psicothema
  • 2016-05-04, Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments, JMIR Rehabilitation and Assistive Technologies
  • 2016, The effect of fat content on visual attention and choice of red meat and differences across gender, Food Quality and Preference
  • 2016, The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique, Cyberpsychology, Behavior, and Social Networking
  • 2016, Evaluation of cognitive functions through the systemic lisbon battery: Normative data, Methods of Information in Medicine
  • 2016, Cognitive stimulation through mhealth-based program for patients with alcohol dependence syndrome: A randomized controlled study, Journal of Pain Management
  • 2015, Virtual kitchen test. Assessing frontal lobe functions in patients with alcohol dependence syndrome, Methods Inf Med
  • 2015, Neuropsychological Status of Heroin Users Undergoing Methadone Maintenance in Harm Reduction Program and Therapeutic Community, International Journal of Mental Health and Addiction
  • 2015, Cognitive training on stroke patients via virtual reality-based serious games, Disabil Rehabil
  • 2014, Virtual exercises to promote cognitive recovery in stroke patients: The comparison between head mounted displays versus screen exposure methods, International Journal on Disability and Human Development
  • 2014, Executive functioning in alcoholics following an mHealth cognitive stimulation program: randomized controlled trial, J Med Internet Res
  • 2014, Eliciting nicotine craving with virtual smoking cues, Cyberpsychol Behav Soc Netw
  • 2013, The roles of word concreteness and cognitive load on interhemispheric processes of recognition, Laterality
  • 2013, Executive functioning in addicts following health mobile cognitive stimulation Evidence from alcohol and heroin patients, Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013
  • 2012, Nicotine Craving: ERPs correlates after VR exposure to s moking cues, Annual Review of CyberTherapy and Telemedicine
  • 2011, Virtual reality exposure on nicotine craving., Studies in health technology and informatics
  • 2011, Traumatic brain injury memory training: A virtual reality online solution, International Journal on Disability and Human Development
  • 2011, Hemispheric asymmetry in recognition memory: Effects of retention level on the recognition of Portuguese words, International Journal of Psychology
  • 2010, Training presence: The importance of virtual reality experience on the "sense of being there", Annual Review of CyberTherapy and Telemedicine
  • 2010, Rasch-modeling the Portuguese SOCRATES in a clinical sample, Psychology of Addictive Behaviors
  • 2010, PTSD elderly war veterans: A clinical controlled pilot study, Cyberpsychology, Behavior, and Social Networking
  • 2009, Virtual reality therapy contolled study for war veterans with PTSD. preliminary results, Annual Review of CyberTherapy and Telemedicine
  • 2008, Physiological assessment during VR PTSD treatment of a motor vehicle accident patient, Journal of Cyber Therapy and Rehabilitation

Conference abstract

  • 2021-09-13, Virtual Reality Exposure for Stress Inoculation in Police Officers from Traffic Division, CyPsy 25
  • 2021-09-08, Synthetic agents: relaxing agents?, ICDVRAT 14

Other output

  • 2020-02-28, Virtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatment: Pilot Randomized Controlled Trial (Preprint)
  • 2017, Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program
  • 2017, Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games
  • 2016, Uso de eye tracking em realidade virtual não imersiva para avaliação cognitiva, A atenção e a memória de trabalho são funções cognitivas básicas humanas. Uma resposta comportamental adequada, face a um ambiente em constante mudança, depende da integridade destas funções. Quando estas funções estão comprometidas, a aplicação de ambientes de realidade virtual (ARV) pode ser uma técnica valida para avaliação e reabilitação dessas capacidades. No entanto, a maioria dos ARV regist
  • 2016, Frequency is not enough : Patterns of use associated with risk of Internet addiction in portuguese adolescents, This paper reports an exploratory analysis of the relation between Internet addiction and patterns of use among Portuguese adolescents (n ¼ 2617) from the WHO 2010 Health Behavior in School-aged children study, with a short version of Young's Internet Addiction Test (the brief Internet Addiction Questionnaire e bIAQ) and self-reports on online behaviors and access. Two-Step Cluster analysis identi
  • 2015-01, 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools
  • 2013, Factorial validity and group invariance of the Portuguese short version of the Social Physique Anxiety Scale in adolescents, The purpose of this paper is to determine the factorial validity and group invariance of the Portuguese short-version of the Social Physique Anxiety scale (SPAS). A nationally representative sample of 3330 8th and 10th grade students (mean age = 15.07 ± 1.34 years) completed Motl and Conroy’s (2000) 7-item SPAS version. Principal component analysis followed by confirmatory factor analysis resulted
  • 2011, NeuAR – A Review of the VR/AR Applications in the Neuroscience Domain
  • 2011, Hemispheric asymmetries in recognition memory for negative and neutral words, Federmeier and Benjamin (2005) have suggested that semantic encoding for verbal information in the right hemisphere can be more effective when memory demands are higher. However, other studies (Kanske & Kotz, 2007) also suggest that visual word recognition differ in function of emotional valence. In this context, the present study was designed to evaluate the effects of retention level upon recogn
  • 2011, Grabbing attention while reading website pages: the influence of verbal emotional cues in advertising, The increasing use of the World Wide Web has promised a huge advertising platform for marketers. Investment in online advertising is growing and is expected to overcome traditional media. However, recent studies have reported that users avoid looking at advertising displayed on the World Wide Web. This study aimed at examining the impact of verbal emotional cues (negative/neutral/positive) to capt
  • 2011, Attentional orienting to biologically fear-relevant stimuli: data from eye tracking, Snakes are thought as fear-relevant stimuli (biologically prepared to be associated with fear) which can lead to an enhanced attentional capture when compared fear-irrelevant stimuli. Inherent limitations related to the key-press behaviour might be bypassed with the measurement of eye movements, since they are more closely related to attentional processes than reaction times. An eye tracking techn
  • 2010, Serious Games for Serious problems: from Ludicus to Therapeuticus
  • 1995, Two-dimensional simulation of gaseous phenomena using vortex particles

Book chapter

  • 2019, Using VR for Obsessive-Compulsive and Related Disorders, Virtual Reality for Psychological and Neurocognitive Interventions. Virtual Reality Technologies for Health and Clinical Applications


  • 2017, Cognitive improvement via mhealth for patients recovering from substance use disorder, Rosa, B.; Oliveira, J.; Gamito, P.; Lopes, P.; Morais, D.; Brito, R.; Caçoête, C.; et al
  • 2015, Assessing cognitive functions with VR-based serious games that reproduce daily life: Pilot testing for normative values, Gamito, P.; Oliveira, J.; Brito, R.; Lopes, P.; Morais, D.; Pinto, L.; Rodelo, L.; Gameiro, F.; Rosa, B.
  • 2014, Virtual exercises to promote cognitive recovery in stroke patients, Gamito, P.; Oliveira, J.; Santos, N.; Pacheco, J.; Morais, D.; Saraiva, T.; Soares, F.; et al
  • 2014, Cognitive assessment of stroke patients with mobile apps: A controlled study, Oliveira, J.; Gamito, P.; Morais, D.; Brito, R.; Lopes, P.; Norberto, L.

Thesis / Dissertation

  • 2012, Master, Cozinha Virtual : uma prova de avaliação Neuropsicológica em Realidade Virtual
  • 1998, Master, Influência da presença, do posicionamento e fraccionamento de resíduos lenhosos, bem como da vegetação herbácea, na lixiviação de nutrientes


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