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Docente
Andreia Pinto De Sousa

Andreia Pinto De Sousa

Resume

Andreia Pinto de Sousa holds a Ph.D. in Information and Communication (2017, Universidade de Aveiro and Universidade do Porto), M.Sc. in Multimedia (2011, Universidade do Porto), B.A. in Communication Design - Graphic Arts (2003, Universidade do Porto Faculdade de Belas Artes). Currently: Invited Assistant Professor, Universidade do Porto Faculdade de Belas Artes; Assistant Professor, Universidade Lusófona do Porto. Published journal articles, contributed to book sections, and organised and participated in academic events. Supervised 1 PhD thesis and 3 MSc dissertations, co-supervised 6, and guided several students in bachelor projects and internships. Is involved in various research projects as a specialist in interaction design. Expertise: human-computer interaction, digital health, well-being, communication, new media, technology, and design principles.

Graus

  • Licenciate Degree
    Design de Comunicação - Artes Gráficas
  • Master's Degree
    Multimédia
  • Post-Bachelor's Specialization
    Arte Multimédia
  • Intermediate Degree
    Formação Pedagógica de Formadores
  • Others
    Interface Design for Mobile Devices
  • Intermediate Degree
    English Language Program
  • Others
    Bridging the Gap:Software Engineering meets Interaction Design
  • Others
    Implementação e certificação de sistemas de gestão de IDI
  • Others
    Business Process Modeling
  • Others
    Construção e Desenvolvimento de Superficies Interactivas Multitoque
  • Others
    Proposal Writing
  • Doctorate
    Information and Communication in Digital Platforms
  • Others
    Web Design - Wofenstein 3D vs Director
  • Others
    Flash - Física Digital
  • Others
    PD, Max/MSP
  • Others
    Tecnologias Multimédia de Tempo Real (Max-Jitter)
  • Intermediate Degree
    Formação Pedagógica de Monitores
  • Others
    Seminário com Lev Manovich
  • Others
    Novos Media_Novas Práticas
  • Others
    Design for Health
  • Others
    Curso de Medologias de Ensino Inovadoras
  • Others
    Health Technology Transfer Models and Case Studies
  • Others
    Desenhar um curso a distância

Publicações

Magazine article

  • 2018, Dos Media Eletrónicos aos Digitais, a Emergência das Artes Digitais e a Importância do Design de Interação, DL

Software

Journal article

  • 2025, Bridging Emotional Design with mobile technology, Procedia Computer Science
  • 2020-12-30, Updating Bem-me-ker: An User-Centred Approach to Redesigning an Onboarding Application for Cancer Patients, Journal of Digital Media and Interaction
  • 2016, Habits and Behaviors of e-health Users: A Study on the Influence of the Interface in the Perception of Trust and Credibility, Procedia Computer Science

Thesis / Dissertation

  • 2017-09-05, PhD, A interface na e-Health: proposta de princípios de design para a credibilidade e a confiança.
  • 2011, Master, Usabilidade para Idosos em Ambientes Inteligentes

Book chapter

  • 2026, Ikigai Play: Towards an Ikigai Paradigm of Healthy and Active Ageing in Europe, Reshaping Health Promotion and Disease Prevention Through Digital Innovation, IGI Global Scientific Publishing
  • 2026, Design Principles for Trust and Credibility in Digital Health: A Selection from Experts in the Field
  • 2026, Challenges in Designing Adaptive User Interfaces From a Theoretical and Practical Perspective
  • 2026, Before the Interface, Before the Interface: Designing User Research Instruments and Methods to Enable Digital Health Innovation for ALS Patients With Partial Locked- In Syndrome, IGI Global Scientific Publishing
  • 2026, A Cartography of Portuguese Feminisms: Memory as Resistance, Mapping as Mobilisation
  • 2025, Towards the Requirements of VR Drawing for Patients with Partial Locked-In Syndrome, Game Evolution , ADITgames - Associação para o Desenvolvimento de Inovação Tecnológica e Games em Saúde
  • 2025, The “Productification” of Humanity: How AX (Algorithm Experience) Can Influence Advertising Performance on YouTube
  • 2025, Designing for Social Impact: Preventing Childhood Obesity with Higher Education Students
  • 2024, The Impact of Visual Design on Public Participation. Case Study in Cyberjournalism, Perspectives on Design and Digital Communication IV. Springer Series in Design and Innovation , 33, IV, Springer
  • 2024, Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App
  • 2024, It’s not by Accident! It’s by Design. Design Methods to Reach (Inter)generational Perspective
  • 2023, WORK2BEWELL - Estudo para a recolha de dados de saúde e monitorização dos trabalhadores de chão de fábrica no contexto da indústria 4.0, Coleção DigiMedia , DigiMedia
  • 2023, Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach
  • 2022, WORK2BEWELL - Estudo para a coleta de dados de saúde dos trabalhadores da indústria 4.0, ehSemi 2022 : 2º seminário de estudantes em Tecnologias Digitais e Saúde/Bem-Estar: livro de resumos, UA Editora - Universidade de Aveiro
  • 2022, O lúdico como meio de prevenção da obesidade infantil, ehSemi 2022 : 2º seminário de estudantes em Tecnologias Digitais e Saúde/Bem-Estar: livro de resumos, Universidade de Aveiro
  • 2022, Cyberjournalism: The Influence of Design on Public Participation, Advances in Design and Digital Communication III. DIGICOM 2022., 27, Springer
  • 2021, Interface and emotions: Exploring the interface dimensions and emotional processes to Interface Design, Proceedings of the short papers of the 5th International Conference on Design and Digital Communication, Digicom 2021 , IPCA – Instituto Politécnico do Cávado e do Ave
  • 2020, Fisioterapia: dismetria dos membros inferiores - acompanhamento por parte do fisioterapeuta , ehSemi 2020 - 1º seminário de estudantes em Tecnologias Digitais e Saúde/Bem-Estar: livro de resumos, UA Editora _ Universidade de Aveiro
  • 2020, Acompanhamento médico de pacientes com depressão, comunicação segura através de mensagens privadas, Universidade de Aveiro
  • 2020, Acompanhamento médico de pacientes com depressão : comunicação segura através de mensagens privadas, ehSemi 2020 - 1º seminário de estudantes em Tecnologias Digitais e Saúde/Bem-Estar: livro de resumos, UA Editora - Universidade de Aveiro
  • 2016, Trust and Credibility Perception in E-Health, Interface Contributions, First

Conference paper

  • YouNDigital: A Multidisciplinary Co-creation Strategy to Define Audiences, Users, and Contexts of Use of a Digital Newsroom
  • VR for Rehabilitation: The Therapist Interaction and Experience, HCI International 2022
  • User Interface, credibility and trust in e-Health: a Study Proposal aiming to investigate Design Principles for Trust, Internacional Conference on Health and Social Care Information Systems and Technologies
  • Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity, HCI INTERNATIONAL 2022. 24th International Conference on Human-Computer Interaction. Virtual Event, June 26-July 1
  • Drawing Closer: Designing Haptic Mixed Reality Interfaces for Individuals with Incomplete Locked-In Syndrome to Enhance Expression and Communication, Proceedings for the MCCSIS 2025: Multi Conference on Computer Science and Information Systems. Session 24.6 User studies and fieldwork // Eliciting User Requirements
  • Designing a multimodal application for people with brain injuries to manage their daily routine: A user-centred approach, HCI International 2023
  • Com@Rehab: An Interactive and Personalised Rehabilitation Activity Based on Virtual Reality, 17th International Joint Conference on Biomedical Engineering Systems and Technologies
  • Changing Behaviours Through Design: An Educational Comic Brochure to Help Prevent Childhood Obesity, The Asian Conference on Media, Communication & Film 2022
  • A Interface na percepção de Confiança e Credibilidade na e-Health, DESIGNA 2013 INTERFACE Conferência Internacional de Investigação em Design
  • 2026, Algorithmic Personalisation Versus Informational Diversity
  • 2025-08, Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation, IEEE CoG 2025
  • 2025, Drawing closer
  • 2024-05, Bridging Emotional Design with mobile technology: towards the needs of Dementia informal caregivers, HCist 2024 - International Conference on Health and Social Care Information Systems and Technologies
  • 2022-10-20, Changing behaviours through design
  • 2022, PROMOTING SOCIAL ACTIVITIES IN AN ONLINE CONFERENCE DURING COVID TIMES: THE CASE OF THE EHSEMI CONFERENCE, 5th International Conference on ICT, Society and Human Beings, ICT 2022, 19th International Conference on Web Based Communities and Social Media, WBC 2022 and 14th International Conference on e-Health, EH 2022 - Held at the 16th Multi Conference on Comput
  • 2022, PROMOTING SOCIAL ACTIVITIES IN AN ONLINE CONFERENCE DURING COVID TIMES
  • 2021, Interface and emotions
  • 2020-11-06, Hogwarts Mystery: a convergência da obra literária no formato de videojogo para a criação de um ciberespaço colaborativo, 4ª Conferência Internacional de Design e Comunicação Digital
  • 2020-11-05, Produção cultural mediada por smartphones: uma abordagem pós-fenomenológica dos media, 4ª Conferência Internacional de Design e Comunicação Digital
  • 2020, Produção cultural mediada por smartphones
  • 2020, Fisioterapia
  • 2017, A interface como mediadora e influenciadora nos processos de confiança e credibilidade online: dimensões e elementos influentes em websites de e-Health, IX Congresso Comunicação e Transformações Sociais

Conference abstract

  • 2020-04, Dismetria dos membros inferiores: acompanhamento por parte do fisioterapeuta, ehSemi 2020 - 1º seminário de estudantes em Tecnologias Digitais e Saúde/Bem-Estar: Digital technologies and health & wellness workshop
  • 2014, Trust and Credibility in e-Health Interface, 2nd IPLeiria Internacional Health Congress | Challenges & Innovation in Health

Artistic exhibition

  • 2004, ProjMAM2004, Faculdade de Engenharia da Universidade do Porto (Porto )

Provisional application for patent

  • COMPUTER IMPLEMENTED SYSTEM AND METHOD

Other output

  • 2025-09, Towards the requirements of VR drawing for patients with partial to locked-in syndrome., In Associação ADITGameS (Ed.), Game evolution (pp. 9–18). Zenodo. In C. S. Fernandes, A. Lima, B. Magalhães, F. Gonçalves, S. Cebolo, J. Campos, J. A. Gomes, M. Silva, M. Lourenço, P. Teixeira, P. Salgado, & T. Costa (Eds.), Game Evolution (pp. 9–18). ADITgames – Associação para o Desenvolvimento de Inovação Tecnológica e Games em Saúde. ISBN 978-989-35224-2-4.
  • 2023, Aplicação e-mergir no âmbito do projeto "SexHealth & ProstateCancer - Biopsychological Determinants of Sexual Health in Men with Prostate Cancer Contract done from 2022 to 2023 / Technical development", Concetualização e design da aplicação e-mergir no âmbito do projeto "SexHealth e ProstateCancer"
  • 2022-12, História dos Ativismos Feministas em Portugal, Design editorial do booklet: História dos Ativismos Feministas em Portugal
  • 2022-07, Website FEMglocal, Concetualização e Design do website FEMglocal
  • 2022-05, Identidade do projeto FEMglocal, Concetualização e desenvolvimento da identidade do projeto FEMglocal
  • 2022, Identidade Podcast Feminismos em Ação , Concetualização e desenvolvimento de identidade para o podcast Feminismos em Ação
  • 2012, Rede Mãe, Produto

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