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Docente
Raimundo, José

Raimundo, José

Resume

José Raimundo is an assistant professor at the Universidade Lusófona do Porto - in the wide disciplinary area of audiovisual, teaching computer-aided design for producing 2D and 3D digital artwork and animation. He has a bachelor's degree in Communication Design from the Faculty of Fine Arts of the University of Porto and holds a PhD in Digital Media from the Faculty of Engineering of the University of Porto. He has 20 years of professional experience in design and CAD applied to visualization and production in diverse industries. His activities and passions extend to product design, video production, game art and illustration. As a researcher, he developed a framework to design and analyse games for cultivating creative literacy - games for augmenting creativity. Currently, his research is extending towards Virtual Production, developing and integrating virtual content in the fields of cinema and animation using game engines.

Graus

  • Licenciatura
    Design de Comunicação
  • Doutoramento
    Doctoral Program in Digital Media
  • Curso de Especialização Tecnológica
    Technical and Professional Studies in Electricity and Automation
  • Curso de Especialização Tecnológica
    Technical CAD course - Industrial Technical Drawing
  • Título de especialista
    Pedagogical Initial Training Course of Trainers

Publicações

Magazine article

  • 2019-12-14, Designing Games That Prioritize Meaning Over Fun, Contemporânea - Revista Do Programa de Pós-Graduação Em Artes Visuais

Journal article

  • 2023-11-28, IMMERSION IN A COOPERATIVE GAME TO CULTIVATE SOFT SKILLS, APEduC Journal - Research and Practices in Science
  • 2020-01-01, Aspects for Cultivating Creative Literacy Through Play: An analysis on primary literature review and preliminary laboratorial work, Revista Lusófona de Educação
  • 2019, Aspects for cultivating creative literacy through play: An analysis on primary literature review and preliminary laboratorial work,Aspects pour cultiver la littératie créative avec des jeux: Une analyse de la revue de littérature et du travail de laboratoire préliminaire,Aspectos para o cultivo da literacia criativa através do jogo: Uma análise sobre a revisão da literatura e trabalho laboratorial, Revista Lusofona de Educacao

Book chapter

  • 2026, Augmenting Creativity through Game Design: A Synergistic Approach to Creative Literacy, Advances in Design and Digital Communication VI: Proceedings of the 9th International Conference on Design and Digital Communication, Digicom 2025, 2025, Springer Nature
  • 2025, Augmenting Creativity through Game Design: A Synergistic Approach to Creative Literacy, Advances in Design and Digital Communication VI: Proceedings of the 9th International Conference on Design and Digital Communication, Digicom 2025, 6, Springer Series in Design and Innovation
  • 2024, VIRTUAL PRODUCTION: A CLOSER LOOK AT DIGITAL INNOVATION AND HEALTH, DRX: Registos de Investigação em Design ID+ IPCA 2020-2024, 2020-2024, ID+ Research Institute for Design, Media and Culture
  • 2024, THE VIRTUAL PRODUCTION STUDIO NETWORK: CONTRIBUTIONS AND SHORTCOMINGS FOR EDUCATORS, STUDENTS AND PROFESSIONALS, DRX: Registos de Investigação em Design ID+ IPCA 2020-2024, 2020-2024, ID+ Research Institute for Design, Media and Culture
  • 2021, Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity, Springer International Publishing

Website

  • 2025-12-30, Unleashing the Potential of Virtual Production in Higher Education: Lessons learned from the VPSN project, Article published on the Blog "Animation Studies 2.0", https://blog.animationstudies.org/?p=7082

Conference paper

  • Jogos para Literacia Criativa: Uma Framework Orientada para a Ação de Jogar em Colaboração com Vista ao Desenvolvimento de Literacia Criativa para Aprendizagem., UD18: Meeting on PhD Design Research in Design
  • Encalhado: Especular, simular e criar num jogo abstrato, EJML2020: 5º Encontro sobre Jogos e Mobile Learning ¿ Congresso Internacional
  • A Dualidade no Ensino Artístico e na Indústria dos Videojogos: A Procura por Estratégias Teórico-Práticas para o Design de Personagens, 11th International Conference on Illustration and Animation (CONFIA2024)
  • 2025-10-03, Opacidade e Apatia Criativa num Projecto Interdisciplinar de desenvolvimento de Videojogo: Repensar o uso da criatividade no Ensino , II Conference on Creativity
  • 2025-06-27, Strategies for Virtual Production Educational practices within Higher Education Institutions: A Scoping Review, 12th International Conference on Illustration and Animation (CONFIA2025)
  • 2025-06-27, Exploring how an Unreal composite shader can be used to create a 2D stylised rendering: how automation can be more accessible in game art, 12th International Conference on Illustration and Animation (CONFIA2025)
  • 2025-06-27, Cuentacuentos: A beleza do quotidiano no mundo animado. A influência da atividade quotidiana do animador e do espectador na animação em stop motion, 12th International Conference on Illustration and Animation (CONFIA2025)
  • 2025-06-26, Do Briefing à Concept Art de um Universo para um Videojogo – Desenvolvimento Conceptual, 12th International Conference on Illustration and Animation (CONFIA2024)
  • 2024-12-07, PhD Flight (Plight): Take Inquiry with a Pinch of Salt – A Reflective and Motivational Poster for PhD Students, #23.ART - Encontro Internacional de Arte e Tecnologia e a Exposição Em Meio#16
  • 2024-09-10, Teaching Virtual Production in Higher Education: Lessons Drawn from the VPSN Research Project, The Conference of AG Animation 2024 (CAGA24)
  • 2024-07-04, The Virtual Production Studio Network: Contributions and Shortcomings for Educators, Students and Professionals, 11th International Conference on Illustration and Animation (CONFIA2024)
  • 2024-03-04, A FRAMEWORK TO DESIGN AND ANALYZE GAMES FOR CULTIVATING CREATIVE LITERACY, 18th International Technology, Education and Development Conference
  • 2024, O potencial da narrativa interativa na educação para a literatura: A adaptação de textos literários para Realidade Estendida, CONFIA2024
  • 2023-11, STORYBOARDING: A CREATIVE GAME PROTOTYPE FOR DEVELOPING ANIMATION NARRATIVES
  • 2023-11, IMMERSIVE ANIMATION EDUCATION USING VIRTUAL PRODUCTION: SYSTEM, NARRATIVE AND ACTION
  • 2023-07-07, A Importância do Domínio e Prática do Desenho no Desenvolvimento de Concept art para Videojogos na Atualidade, 10th International Conference on Illustration & Animation (CONFIA 2023)
  • 2023-07-06, The Contribution of Co-op Board Games to the Development of Human Soft Skills, 10th International Conference on Illustration & Animation (CONFIA 2023)
  • 2020, Gamifying the museological experience
  • 2019-11-16, CARDS GO: A CARD-BASED GAME FOR GAME DESIGN AND CREATIVITY, DIGICOM: 3rd International Conference on Digital Design & Communication
  • 2019-11-16, Bully Who? Theatrical Play and Vicarious Experiences of Doing and Acting with Emotions, DIGICOM: 3rd International Conference on Digital Design & Communication
  • 2018-11-21, Building creative literacy skills through cooperative and competitive gameplay (the case of See, Hear, Touch no Evil), VideoJogos 2018
  • 2018-07-12, Games for Creative Awareness, XCoAx 2018
  • 2018-06-14, Games for Creative Literacy: A collaborative play-oriented framework for developing creative literacy for learning, UD18: 7th Meeting on PhD Design Research

Conference abstract

  • 2025-06-01, Virtual production: Unleashing multiple potentials of virtual media across higher education classrooms, CAGA24 Conference, “The Evolution of Animation: Current Challenges and Future Directions”
  • 2024-05, A GAME-BASED FRAMEWORK TO DESIGN AND ANALYZE GAMES TO AUGMENT CREATIVITY IN THEIR PLAYERS, DESIGNCOMMIT 2024, 1st International Conference on Design and Industry
  • 2024-04-01, VIRTUAL PRODUCTION: A CLOSER LOOK AT DIGITAL INNOVATION AND HEALTH, DesignCommit 2024, 1st International Conference on Design and Industry
  • 2023-11-30, STORYBOARDING: A CREATIVE GAME PROTOTYPE FOR DEVELOPING ANIMATION NARRATIVES, 16th annual International Conference of Education, Research and Innovation (ICERI2023)
  • 2023-11-30, IMMERSIVE ANIMATION EDUCATION USING VIRTUAL PRODUCTION: SYSTEM, NARRATIVE AND ACTION, 16th annual International Conference of Education, Research and Innovation (ICERI2023)

Conference poster

  • 2024-03-04, VIRTUAL PRODUCTION: A CLOSER LOOK AT DIGITAL INNOVATION AND HEALTH, 18th International Technology, Education and Development Conference (INTED2024)

Other output

  • 2025-01-20, Introdução ao software Blender 3D como ferramenta de criação de conteúdos estáticos e animados para capacitação docente,, This training is aimed at teachers who wish to increase their repertoire of skills for the development and refinement of multimedia materials to support teaching and research activities. The training has a theoretical-practical character and aims to provide basic knowledge about the operation of Blender 3D software - a free and versatile software for the production of 3D models and their animation

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