Jorge Alexandre Gaspar Oliveira

Jorge Alexandre Gaspar Oliveira


Jorge Oliveira holds a PhD in Clinical Neuropsychology from the University of Salamanca in Spain. He is currently an Associate Professor at Lusófona University in Lisbon, Portugal. Here, he is the coordinator of the Master's degrees in Applied Neuropsychology, Cognitive Science and Education, and he is the Vice-Director of the Master's degree programs in Cybertherapy and Neurocognitive Rehabilitation, as well as the Bachelor's degree program in Psychology at the university, and the responsible for the psychology branch of the Erasmus Mundus Joint Master in Cyberspace Behavior and E-therapy. Jorge is a dedicated researcher with a focus on the use of serious games and virtual reality in neuropsychological assessment and rehabilitation at HEI-Lab: Digital Human-Environment Interaction Lab. He is also board member of Ethical and Deontological Committee for Scientific Research (CEDIC) at the School of Psychology and Life Sciences at Lusófona University. Jorge has supervised more than 25 MSc dissertations and 3 doctoral theses. He has been honored with an award for his thesis in University of Salamanca in Spain. Additionally, he is a co-founder and the CTO of the spin-off company ImmersiveLives.


  • Pós-Graduação
    Selecção de Recursos Humanos
  • Doctor
  • Licenciatura



Artigo em revista

  • 2023-10-26, How much is a chef’s touch worth? Affective, emotional and behavioural responses to food images: A multimodal study, PLOS ONE
  • 2023-10, Female sexual dysfunction in an outpatient andrology clinic—A therapeutic opportunity?, Revista Internacional de Andrología
  • 2023-09-21, Brief Form of the Affective Neuroscience Personality Scales: Preliminary Psychometric Properties in a European Portuguese Community Sample, Psychological Reports
  • 2023-06-17, Virtual and real ATM use performance in patients with acquired brain injury and healthy controls, Virtual Reality
  • 2023-06-06, Providing office workers with height-adjustable workstation to reduce and interrupt workplace sitting time: protocol for the Stand Up for Healthy Aging (SUFHA) cluster randomized controlled trial, Trials
  • 2022-12-28, Cognitive training and remediation interventions for substance use disorders: a Delphi consensus study, Addiction
  • 2022-07-27, Construction and effect of relationships with agents in a virtual reality environment, Virtual Reality
  • 2022-05-04, Relaxing in virtual reality: one synthetic agent relaxes all, Virtual Reality
  • 2022-04-11, Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review, Frontiers in Psychology
  • 2022-04, Health Literacy in Portugal: Results of the Health Literacy Population Survey Project 2019–2021, International Journal of Environmental Research and Public Health
  • 2022-02-09, Assessment of preschool-age executive functions: A systematic review, Clinical Psychology & Psychotherapy
  • 2021-11-25, Soundspace VR: spatial navigation using sound in virtual reality, Virtual Reality
  • 2021-06-01, Moving from VR into AR using Bio-cybernetic Loops and Physiological Sensory Devices for Intervention on Anxiety Disorders, Virtual Reality
  • 2021-05-16, Virtual Reality-Based Cognitive Stimulation on People with Mild to Moderate Dementia due to Alzheimer’s Disease: A Pilot Randomized Controlled Trial, International Journal of Environmental Research and Public Health
  • 2021, Virtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatment, Journal of Medical Internet Research
  • 2021, Metacognitive Self-Assessment Scale: psychometric properties and clinical implications
  • 2021, Is Pupil Activity Associated With the Strength of Memory Signal for Words in a Continuous Recognition Memory Paradigm?
  • 2021, GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
  • 2021, Diagnostic precision of the Wisconsin Card Sorting Test in assessing cognitive deficits in substance use disorders
  • 2020-12-01, INFLUENZA: A Persuasive Simulation Board-game on Vaccination., Simulation & Gaming.
  • 2020-09-08, Normative scores of the Wisconsin Card Sorting Test in a sample of the adult Portuguese population, Applied Neuropsychology: Adult
  • 2020-08-19, Adaptive Non-Immersive VR Environment for Eliciting Fear of Cockroaches: A Physiology-Driven Approach Combined with 3D-TV Exposure, International Journal of Psychological Research
  • 2020-04, A Randomized Trial of the Close Reading and Creative Writing Program: An Alternative Educational Method for Adult Group Care Intervention in Type 2 Diabetes Management, Canadian Journal of Diabetes
  • 2020-03-01, Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly: A Controlled Study, Cyberpsychology, Behavior, and Social Networking
  • 2020, Normative scores of the Wisconsin Card Sorting Test in a sample of the adult Portuguese population
  • 2020, Influenza : a board game design experiment on vaccination
  • 2020, Adaptive Non-immersive VR Environment for eliciting fear of cockroaches: a biofeedback approach combined with 3D-TV, International journal of psychological research
  • 2019-10-24, Metacognitive self-assessment scale: psychometric properties and clinical implications, Applied Neuropsychology: Adult
  • 2019-05-14, The digitalization of analogue stereo photographs and the creation of the digital stereo archive, Archiving Conference
  • 2019-05-06, Diagnostic precision of the Wisconsin Card Sorting Test in assessing cognitive deficits in substance use disorders, Applied Neuropsychology: Adult
  • 2019, Psychometric and Rash Analysis of the UCLA Loneliness Scale – 16 in a Portuguese Sample of Older Adults, Psychological Studies
  • 2019, Depression, Social Support, Executive Functioning, Functionality, and Quality of Life in Institutionalized Elderly People
  • 2019, Consolidación memoria implícita : efecto de la valencia emocional y tiempo de exposición mediante el uso de priming perceptual, Cuadernos Hispanoamericanos de Psicología
  • 2018-05, Narrative Medicine in Diabetes—A Randomized Trial, Diabetes
  • 2018, Spiritual Intelligence Self-Assessment Inventory : psychometric properties of the Portuguese version of SISRI-24
  • 2018, Realidade virtual com fins terapêuticos
  • 2018, Individual Differences in Working Memory Abilities in Healthy Adults, Journal of Adult Development
  • 2017-08, Affective and physiological correlates of the perception of unimodal and bimodal emotional stimuli., Psicothema
  • 2017-05-22, Spiritual Intelligence Self-Assessment Inventory: Psychometric properties of the Portuguese version of SISRI-24, Journal of Religion, Spirituality & Aging
  • 2017-03, Eye Movement Analysis and Cognitive Assessment. The Use of Comparative Visual Search Tasks in a Non-immersive VR Application., Methods of information in medicine
  • 2017-03, Cognitive Training through mHealth for Individuals with Substance Use Disorder., Methods of information in medicine
  • 2017, The Art Gallery Test: A Preliminary Comparison between Traditional Neuropsychological and Ecological VR-Based Tests, Frontiers in Psychology
  • 2017, Spiritual Intelligence Self-Assessment Inventory (SISRI-24): Psychometric properties of the Portuguese version, Journal of Religion, Spirituality & Aging
  • 2017, Performance on naturalistic virtual reality tasks depends on global cognitive functioning as assessed via traditional neurocognitive tests, Applied Neuropsychology: Adult
  • 2017, Eye movement analysis and cognitive assessment: The use of comparative visual search tasks in a non-immersive vr application, Methods of Information in Medicine
  • 2017, Cognitive training through mhealth for individuals with substance use disorder, Methods of Information in Medicine
  • 2017, Affective and Physiological Correlates of Perception of Unimodal and Bimodal Emotional Stimuli, Psicthema
  • 2016-05-04, Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments, JMIR Rehabilitation and Assistive Technologies
  • 2016, The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique, Cyberpsychology, Behavior, and Social Networking
  • 2016, Frequency is not enough: Patterns of use associated with risk of Internet addiction in Portuguese adolescents, Computers in Human Behavior
  • 2016, Evaluation of Cognitive Functions through the Systemic Lisbon Battery: Normative Data, Methods of Information in Medicine
  • 2015-03-05, Cognitive training on stroke patients via virtual reality-based serious games, Disability and Rehabilitation
  • 2015, Neuropsychological Status of Heroin Users Undergoing Methadone Maintenance in Harm Reduction Program and Therapeutic Community, International Journal of Mental Health and Addiction
  • 2015, I am calm: Towards a psychoneurological evaluation of ABC ringtones, Interaction Design and Architecture(s)
  • 2015, Cognitive stimulation through mHealth-based program for patients with alcohol dependence syndrome: A randomized controlled study., International Journal on Disability and Human Development
  • 2014-11-20, The Epworth Sleepiness Scale in Portuguese adults: from classical measurement theory to Rasch model analysis, Sleep and Breathing
  • 2014, Virtual exercises to promote cognitive recovery in stroke patients: The comparison between head mounted displays versus screen exposure methods, International Journal on Disability and Human Development
  • 2014, Virtual Kitchen Test, Methods of Information in Medicine
  • 2014, Measurement properties of a screening questionnaire of obstructive sleep apnea risk: Little information, great prediction?, Sleep Science
  • 2014, Insights into the neural mechanisms underlying hand praxis: implications for the neurocognitive rehabilitation of apraxia, Frontiers in Psychology
  • 2014, Executive Functioning in Alcoholics Following an mHealth Cognitive Stimulation Program: Randomized Controlled Trial, Journal of Medical Internet Research
  • 2014, Eliciting nicotine craving with virtual smoking cues, Cyberpsychology, Behavior, and Social Networking
  • 2013, The roles of word concreteness and cognitive load on interhemispheric processes of recognition, Laterality
  • 2013, Executive functioning in addicts following health mobile cognitive stimulation Evidence from alcohol and heroin patients, Proceedings of the 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2013
  • 2012, Nicotine craving: ERPs correlates after VR exposure to smoking cues., Studies in health technology and informatics
  • 2011, Virtual reality exposure on nicotine craving., Studies in health technology and informatics
  • 2011, Traumatic brain injury memory training: A virtual reality online solution, International Journal on Disability and Human Development
  • 2011, The contribution of a VR-based programme in cognitive rehabilitation following stroke, 2011 International Conference on Virtual Rehabilitation, ICVR 2011
  • 2011, Hemispheric asymmetry in recognition memory: Effects of retention level on the recognition of Portuguese words, International Journal of Psychology
  • 2011, Hemispheric asymmetries in recognition memory for negative and neutral words, Journal of Eyetracking Visual Cognition and Emotion
  • 2011, Attentional orienting to biologically fear-relevant stimuli: data from eye tracking using the continual alternation flicker paradigm, Journal of Eyetracking Visual Cognition and Emotion.
  • 2010, Training presence: the importance of virtual reality experience on the "sense of being there"., Studies in health technology and informatics
  • 2010, Quality of life after surgery for temporal lobe epilepsy: A 5-year follow-up, Epilepsy & Behavior
  • 2010, PTSD elderly war veterans: A clinical controlled pilot study, Cyberpsychology, Behavior, and Social Networking
  • 2009, Virtual reality therapy contolled study for war veterans with PTSD. preliminary results, Annual Review of CyberTherapy and Telemedicine
  • 2009, Virtual Reality Therapy Controlled Study for War Veterans with PTSD. Preliminary Results., Studies in health technology and informatics
  • 2009, Presence in Virtual Reality Scenarios: the importance of viewpoint and of linear or non-linear narrative, VRIC’09 –Laval Virtual – Book of Proceedings of the 11th Virtual Reality International Conference
  • 2009, Physiological Assessment of Motor Vehicle Accident Posttraunatic Stress Disorder patient during Virtual Reality Exposure – A Clinical Case Study, Journal of Cybertherapy and Rehabilitation
  • 2008, Presence, immersion and cybersickness assessment through a test anxiety virtual environment, Annual Review of Cybertherapy and Telemedicine
  • 2008, Physiological assessment during VR PTSD treatment of a motor vehicle accident patient, Journal of Cyber Therapy and Rehabilitation
  • 2008, Changes in electroencephalographic spike activity of patients with focal epilepsy through modulation of the sensory motor rhythm in a brain-computer interface., Proceedings of The Seventh International Conference on Disability, Virtual Reality and Associated Technologies with ArtAbilitation
  • 2007, War PTSD: a VR pre-trial case study, Annual Review of Cybertherapy and Telemedicine
  • 2007, VR exposure: reducing acute stress disorder derived from motor vehicle accidents, Annual Review of Cybertherapy and Telemedicine
  • 2006, Presence: Head Mounted Display vs. Translucid Screen, Annual Review of Cybertherapy and Telemedicine
  • 2006, Presence in a Virtual War Scenario – a Posttraumatic Stress Disorder exploratory case study, Proceedings of the 8th Virtual Reality International Conference

Tese / Dissertação

  • 2020, Mestrado, Systemic Lisbon battery: Definição de problema, requisitos e solução


  • 2016, Low threshold methadone program: 13 years of experience in Portugal, Lopes, P.; Trigo, H.; Coutinho, R.; Leitão, E.; Miguel, N.; Oliveira, J.
  • 2015, Assessing cognitive functions with VR-based serious games that reproduce daily life: Pilot testing for normative values, Gamito, P.; Oliveira, J.; Brito, R.; Lopes, P.; Morais, D.; Pinto, L.; Rodelo, L.; Gameiro, F.; Rosa, B.
  • 2014, Virtual exercises to promote cognitive recovery in stroke patients, Gamito, P.; Oliveira, J.; Santos, N.; Pacheco, J.; Morais, D.; Saraiva, T.; Soares, F.; et al

Capítulo de livro

  • 2020, VR-based assessment and intervention of cognitive functioning after stroke
  • 2020, VR-Based assessment and intervention of cognitive functioning after stroke, Virtual Reality in Health and Rehabilitation , 0, 1, CRC
  • 2014, Realidade Virtual: outras realidades, Novas Linguagens, Lazer e Dependências. Lisboa, Coisas de Ler
  • 2014, A pupillometric approach to the study of the strength of memory signal following intra- and interhemispheric word recognition. , I see you, you see me: Inferring cognitive and emotional processes from gazing behaviour, Cambridge Scholars Publishing
  • 2011, Serious Games for Serious problems: from Ludicus to Therapeuticus, Virtual Reality, InTech, Publishing
  • 2011, NeuAR – A Review of the VR/AR Applications in the Neuroscience Domain, Augmented Reality - Some Emerging Application Areas, InTech
  • 2011, Estudos de Intervenção Psicológica em Situações de Emergência, Crise e Catástrofe , PSPT e Veteranos da Guerra do Ultramar: um Estudo Cliníco Controlado, ISMAT

Artigo em conferência

  • The effect of virtual reality-based serious games in cognitive interventions, the 4th Workshop
  • The effect of the number of pages on reading depth, the 4th Workshop
  • Grabbing attention while reading website pages: the influence of verbal emotional cues in advertising, EMAC 4oth Conference
  • Ecologically-oriented approach for cognitive assessment in the elderly, the 4th Workshop
  • Computer-assisted therapy, the 3rd 2015 Workshop
  • Computer-assisted assessment of cognitive functioning in the elderly through the systemic Lisbon battery, the 4th Workshop
  • Augmented Reality and Sensory Technology for Treatment of Anxiety Disorders, 14th Iberian Conference on Information Systems and Technologies (CISTI)
  • Atractividade e comportamento agressivo, VI Simpósio Nacional de Investigação em Psicologia
  • Analog to digital, the 4th Workshop
  • 2015, Show me your eyes! the combined use of eye tracking and virtual reality applications for cognitive assessment
  • 2015, Cognitive stimulation of alcoholics through VR-based Instrumental Activities of Daily Living
  • 2014, Normative data for a cognitive VR rehab serious gamesbased approach
  • 2014, Cognitive assessment of stroke patients with mobile Apps: A controlled study
  • 2013, Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach

Resumo em conferência

  • 2006, Electrophysiological response to food stimuli with different nutrient content, 46th World Meeting of the Society for Psychophysiological Research

Poster em conferência

  • 2011, La realidad virtual en la rehabilitación neuropsicológica, Congresso de la Sociedad de Neurología Española
  • 2008, Estudio de las asimetrías hemisféricas en la memoria de reconocimiento: efecto del tiempo de retención en el reconocimiento visual de palabras, LX Congreso de la Sociedad Española de Neurología

Empresa spin-off

  • Immersive Lives, Tecnologia, Psicologia, Ativa,

Outra produção

  • 2020-02-28, Virtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatment: Pilot Randomized Controlled Trial (Preprint)


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