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Class Design Office IV

  • Presentation

    Presentation

    The course Design Office IV develops advanced design project competences through the conception of experiential design systems applied to territory. Design is approached as a systemic and strategic practice, integrating product, communication, service and technology to create meaningful experiences. Starting from natural and cultural assets of the Algarve - such as biomaterials, local production practices, gastronomy or crafts - students develop design proposals that enhance territorial value, creating connections between people, culture, economy and environment. The course integrates approaches such as Systemic Design, Regenerative Design, Experience Design, Service Design and Value-Based Design. The process includes territorial research, conceptual development and the creation of integrated design systems, while fostering critical reflection on the use of digital technologies and artificial intelligence in the creative process.
  • Code

    Code

    ULHT93-17979
  • Syllabus

    Syllabus

    CP1 - Systemic and Regenerative Design Principles of systemic thinking applied to design, exploring relationships between design, ecology, economy and culture, and regenerative approaches to territorial impact. CP2 - Territorial and Value-Based Design Enhancing natural and cultural assets, territorial identity, creative economy and integration of social and environmental values in design processes. CP3 - Experience and Service Design Designing meaningful experiences through journey mapping, interactions, narratives and service systems. CP4 - Territorial Research and Mapping Identification of stakeholders and analysis of relationships between culture, nature, economy and community. CP5 - Integrated Design Systems Development of coherent proposals integrating product, communication, service and technology. CP6 - Critical Thinking on Technology and AI Critical use of digital tools and artificial intelligence in research, ideation and project development.
  • Objectives

    Objectives

    O1 - Understand design as a systemic and strategic practice capable of integrating cultural, territorial, economic and environmental dimensions. O2 - Develop research skills and a critical reading of territory, identifying natural, cultural and social assets with potential to be enhanced through design. O3 - Conceive meaningful experiences through the coherent integration of product, communication, service and narrative. O4 - Apply contemporary design methodologies, including Systemic Design, Service Design, Experience Design and Value-Based Design. O5 - Develop critical thinking, conceptual synthesis skills and autonomy in the development of complex projects. O6 - Use digital technologies and artificial intelligence tools in a critical, transparent and responsible way within the design process.
  • Teaching methodologies

    Teaching methodologies

    The course combines recognized design education methodologies organized into progressive learning moments (M1-M4). M1 - Studio-Based Learning Learning takes place in a studio environment, including tutorials, discussions and critique sessions, supporting the research and conceptual framing of the project. M2 - Project-Based Learning Students develop a project throughout the semester, applying theoretical knowledge to analyze problems and build contextualized design proposals. M3 - Experiential Learning Learning occurs through cycles of experience, reflection and experimentation, applied in territorial immersion, stakeholder analysis and iterative project development. M4 - Design Thinking Structures the project through phases of research, problem definition, ideation and development of design solutions.
  • References

    References

    Ezio Manzini Manzini, E. (2015). Design, When Everybody Designs: An Introduction to Design for Social Innovation. MIT Press. Marc Stickdorn Stickdorn, M., Hormess, M., Lawrence, A., & Schneider, J. (2018). This Is Service Design Doing. O'Reilly. Marc Hassenzahl Hassenzahl, M. (2018). Experience Design: Concepts and Case Studies. Bloomsbury. Don Norman Norman, D. A. (2013). The Design of Everyday Things (Revised and Expanded Edition). Basic Books. Daniel Christian Wahl Wahl, D. C. (2016). Designing Regenerative Cultures. Triarchy Press.  
  • Assessment

    Assessment

    Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Desenvolvimento do Projecto de grupo

     

    50%

    Protótipos e Experiencias finais criadas

     

    30%

    Apresentação final

     

    20%

     

    Este projeto deverá funcionar como um statement identitário, refletindo a visão, os valores e a maturidade do estudante enquanto designer.

    Mais do que um exercício académico, trata-se de um projeto que poderá integrar o portefólio profissional e servir como ponto de contacto com o mercado.

     

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