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Class Drawing and Animation

  • Presentation

    Presentation

    In this curricular unit animation and movement are addressed as communicational and aesthetical phenomena, exploring its multiple connections with spaces, objects and its contexts. It considers Animation in the broadest sense since animation can refer to a kinetic object, a movement in space as much as a traditional “frame by frame” sequence of images. Current and urgent matters such as inclusivity and mental health will generate discussion, reflection and action by students.

     

  • Code

    Code

    ULHT93-17988
  • Syllabus

    Syllabus

     ANIMATION: REFLECTING ON COMMUNITIES THROUGH OBJECTS and NARRATIVE/ KINETIC SPACES

    Introductory narrative exercise: kamishibai.

    Creating atmospheres and meaning through movement in a 3d space: form baroque set design to contemporary shop windows

     

    ANIMATION: IN THE LANDSCAPE

     Morphing Introduction exercises.

     Iconic images for gifs: “morph with meaning”.

    “Distortions of landscape”: reflecting social situations and spatial phobias.

     

    ANIMATION: ON/WITH THE BODY IN SPACE

    ·Animated movement in the urban landscape; exploring/expanding  social situations and spatial phobias.

    Public art practices – public display and social engagement.

    Experimental drawing, exploded in various media, installation, sculpture, and performative elements.

  • Objectives

    Objectives

     . Promoting students' critical thinking about the implications of image and design in society through reflection and active projects applied to various/ different current topics;

    . Exploring Movement and Narrative as research and as expressive resources in Communication Design;

    . Expose students to a wide range of illustration and animation approaches, encouraging them to explore them thoroughly;

    . Promote the development of theoretical-practical approaches to illustration, animation and drawing that question the traditions of these fields, bringing references from other areas such as design, arts, cinema, new media, psychology, philosophy, history, post-colonial studies, among others).

     

     

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    In the CU innovative methodologies are at the forefront of the teaching-learning process. Expanded animation and illustration drawing approaches are experimental practices in themselves presenting an innovative route to developing students creative tools and conceptual thinking. This CU gives historical contexts, and novel practitioner examples, encouraging students  to learn from this and devise their own processes of investigation and experimentation. This is done through a methodology of research, site specific fieldwork, installation, and field testing

  • References

    References

    . Berry, A. et al. (2022). The Black Experience in Design. Identity, Expression & Reflection. Alworth Press.

    . Chavez, A. (2004). Infinite Possibilities: Serial Imagery in 20th-Century Drawings. Welleslay: Davis Museum & Cultural Ctr.

    . Chorpening, Kelly. Fortnum, Rebecca. Editors (2020) A Companion to Contemporary Drawing. John Wiley & Sons, Inc. 

    . Gannon, R.l; Fauchon, M. (2020). Illustration Research Methods. Bloomsbury Publishing.

    . Gilbert, W. (2014). Simplified Drawing for Planning Animation. Anamie Entertainment.

    . Heywood, I. (2018). Sensory Arts and Design (Sensory Studies Series) Bloomsbury Academic.

    . Shaw, G.  D.B. (2004). Seeing the Unspeakable - The Art of Kara Walker. Duke University Press.

    . Stanchfield Walt (2009) Drawn to Life: 20 Golden Years of Disney Master Classes. The Walt Stanchfield Lectures - Volumes 1 & 2. Focal Press.

    . Wells, P. et.al. (2011). Re-Imagining Animation: The Changing Face of the Moving Image. Lausanne: AVA Publishing.

     

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