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Class Drawing I

  • Presentation

    Presentation

    This curricular unit offers an introduction to Drawing as an expressive, projectual and reflexive resource of Design. Through exercises which combine an attentive observation and experience of the Place (Pavillion 31 and surroundings) with technical and conceptual experimentation, it is intendend to expand students visual culture while proposing tools and skills useful for thinking and acting in communication design field.

  • Code

    Code

    ULHT93-65
  • Syllabus

    Syllabus

    Drawing from life – in situ image-making: Materials, surfaces, instruments

    Sketching through nature and architecture, observational drawing, transferring images, frottages, collages, etc.

     

    Visual display(s): Composition through drawing and collecting materials; playing with objects and representing them graphically.

     

    Features of graphic form: Using photography as reference and tool for image-making

     

    Graphic typologies in drawing: Experimenting with gestural, volumetric, diagrammatic and contour drawing.

     

    (Re)connecting image and text:

    • Deconstructing and manipulating the drawing of a letter until abstraction;
    • Exploring positive and negative spaces through typography;
    • Calligrams and ideograms;
  • Objectives

    Objectives

    . Expanding student´s visual culture and notion of drawing through contact with diverse fields of knowledge and production within it (visual arts, illustration, comics, cinema, among others).

    . Recognizing Drawing as a speculative process;

    . Encouraging a reflexive and critical attitude towards visual communication and the world.

    . Developing skills and sensitivity regarding perception and observation; 

    . Creating abstract and narrative graphic languages, as also compositions and environments, with the ultimate goal of being able to understand and achieve a relationship between the concept and the final image;

    . Recognizing drawing as a means of developing and formalizing ideas in the design process.

    . Promoting creativity and development of self-expression.

  • References

    References

    . Chelsea, David (1997). Perspective for comic book artists. US: Watson-Guptill.

    . Edwards, Betty (2012) Drawing on the Right Side of the Brain. Tarcher Perigee

    . Kaupelis R (1992) Experimental Drawing Techniques - 30th Anniversary edition. August- Watson-Gutpill

    . Molina, J.J. (2006). Las Lecciones de Dibujo. Cátedra.

    . Rattemeyer, Christian (2013) Vitamin D2: New Perspectives in Drawing. Phaidon

    . Von Calhau (2015). O Rato Retórico Ritualiza Rôto o Rutilo. Culturgest.

     

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