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Class Digital Animation

  • Presentation

    Presentation

    Learning of the digital tools available in specialized software to create bidmensional animations.

  • Code

    Code

    ULHT613-15914
  • Syllabus

    Syllabus

    1. After Effects Interface
    - Basic User Interface explanation

    2. Layer system
    - Formats and source materials
    - Intro to animation
    - Curves and Keyframes
    - Transformations (position/rotation/scale)

    3. Exercice bouncing ball 3. Intro to Rigging

    -  Notions of Parent / child concept
    -  Notions of Anchor point
    - Rigging Exercise using parent / child concept.

    4. Story/ Animation
    - Short animation clip exercise using the rig created previously.

    5. Advanced Rigging
    - Rigging using a 2d Character side view or 1/4 view. 2. Photoshop layers -> After Effects layers
    - Use of Tool Duik Bassel for the creation of the rig.

    6. Advanced animation
    -  Final animation project

  • Objectives

    Objectives

    We are aiming for students to master the After Effects Software, in the creation of character rigs and its animation. To be able to apply the basic principles of animation using animation curves, and be able to understand keyframe interpolation.

  • References

    References

    Williams, Richard E. The Animator's Survival Kit - Faber & Faber

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