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Presentation
Presentation
Learning of the digital tools available in specialized software to create bidmensional animations.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT613-15914
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. After Effects Interface
- Basic User Interface explanation2. Layer system
- Formats and source materials
- Intro to animation
- Curves and Keyframes
- Transformations (position/rotation/scale)3. Exercice bouncing ball 3. Intro to Rigging
- Notions of Parent / child concept
- Notions of Anchor point
- Rigging Exercise using parent / child concept.4. Story/ Animation
- Short animation clip exercise using the rig created previously.5. Advanced Rigging
- Rigging using a 2d Character side view or 1/4 view. 2. Photoshop layers -> After Effects layers
- Use of Tool Duik Bassel for the creation of the rig.6. Advanced animation
- Final animation project
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Objectives
Objectives
We are aiming for students to master the After Effects Software, in the creation of character rigs and its animation. To be able to apply the basic principles of animation using animation curves, and be able to understand keyframe interpolation.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Project-Based Learning
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References
References
Williams, Richard E. The Animator's Survival Kit - Faber & Faber
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Office Hours
Office Hours
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Mobility
Mobility
No