filmeu

Class Digital and Interactive Arts

  • Presentation

    Presentation

    This class fosters the development of creative projects through several work stages. The first (TP#1) consists of an investigation into pioneering artistic practices. By using a parametric model that facilitates the analysis of perceptual experience, the student also prepares for the second stage (TP#2) - which consists of creating sounds related to the analysed works. For the third and fourth stages of work, two options are provided. Option A: Students are invited to use the sounds from TP#2 in two interactive compositions, to be realised on websites (TP#3) and in 3D/Unity environments (TP#4). Option B: Alternatively, they may develop or expand an interactive mechanism presented in the Sonic Arts course unit (TP#3), and elaborate a composition integrating the sounds from TP#2 (TP#4). Finally, groups are formed with the aim of developing more complex projects (TP#5), with digital, analogue, or hybrid components.
  • Code

    Code

    ULHT907-8286
  • Syllabus

    Syllabus

    Theoretical frame Notions of agency and interactive composition. Simple vs. complex mappings. Digital analysis of sound vs. human perception. Levels of communication: determined vs. undetermined purpose. 'Open work'. Parameters for the analysis of perceptual experience: interaction design/ cognitive effort dynamics/ attention audio-visual relationship/ multisensory integration semantics physical space Spatial presence and performative arena. Practical work Individual URL with research about two pioneering artworks. Parametric analysis of those works.  Creation of multiple sounds related with those works. Analysis of that relation. Interative composition for URL (image mapping). Interative composition in Unity (with template).  Development of other interactive systems. Online documentation. Collective URL with planification and contextualization of a performance/ installation/ interactive system. Concretization of the project.
  • Objectives

    Objectives

    To learn about interactive systems and instruments, performances and installations related to sound art. To develop basic skills for the creation of interactive compositions on websites and Unity (3D software). To understand the notion of 'mapping' in the context of interface configuration. To understand the creative potencial of complexity and indetermination in the context of such configurations. To develop the ability to conceive hybrid interfaces. To develop autonomy in investigation and learning. To develop methodological skills, as well as unique creative idioms. To develop skills for arquitecting the audience's experience, while relating sciences of perception, audio-visual theory, interaction design and media theory. To develop skills for presenting and documenting a project online. To develop the ability of contextualising the project with references from art history.
  • Teaching methodologies

    Teaching methodologies

    It is permitted to use Chat GPT (similarly to Google and Wikipedia) in order to find bibliographic sources. - as long as those sources are properly consulted and referenced. It is always crucial to evaluate and select the results of any search, to consider different information sources, to make use of critical thinking, and to extrapolate further. Chat GTP can equally be used to revise spelling and gramar, as long as that revision is subsequently verified by the student. 
  • References

    References

    Bolter, J. D. & Gromala, D. (2003). Windows and Mirrors, Interaction Design, Digital art, and the Myth of Transparency . Mit Press. Blackman, S; Wang, J. (2014). Unity for Absolute Beginners. Springer Science + New Media New York. Paul, C. (2015). Digital Art (3th ed.). London: Thames & Hudson. Sá, A. and Tanaka, A. (2022). A Parametric Model for Audio-Visual instrument Design, Composition and Performance. In S. Gibson, S. Arisona, D. Leishman, A. Tanaka (Eds.) Live Visuals: History, Theory, Practice (pp. 240-266). Routledge.  https://doi.org/10.4324/9781003282396 Sá, A.(2024). Transdisciplinarity, Composition, Expression: Reflections of a Spherical Way of Thinking. In Leonardo, 57(1), 33-39.  MIT Press. https://doi.org/10.1162/leon_a_02472
  • Assessment

    Assessment

    Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    URL com o TP#1 - Investigação sobre práticas artísticas pioneiras & análise paramétrica

    16-04-2026

    20%

    URL com o TP#2 - Criação de sons relacionados & análise dessa relação 16-04-2026

    15%

    URL com o TP#3 - Composição interactiva em URL (opção A) OU documentação de nova iteração do sistema interactivo criado no 1º semestre (opção B)

    16-04-2026

    20%

    URL com o TP#4 - Documentação de composição interactiva com Unity (opção A) OU outro sistema interactivo (opção B) 16-04-2026 20%
    TP#5 - Projecto colaborativo 14-05-2026 12,5%
    URL com documentação do TP#5 - Projecto colaborativo 21-05-2026 12,5%

     

    Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...

     

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