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Mestrado Erasmus Mundus REPLAY - Erasmus Mundus Master in Videogames

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REPLAY is the two year European Master Program, where students from across the globe come together with the objective of designing, experimenting and developing meaningful game experiences. Students are empowered to shape the future of game design, unlocki... Ler mais

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GrauMestrado Erasmus Mundus Créditos120 ECTS
  • Apresentação

    Apresentação

    REPLAY is the two year European Master Program, where students from across the globe come together with the objective of designing, experimenting and developing meaningful game experiences. Students are empowered to shape the future of game design, unlocking the industry's potential for creativity, innovation, and societal relevance. Throughout their journey, the students will be immersed in three unique national game development and artistic ecosystems. Join us in redefining the future of game design.
  • Condições de Ingresso

    Condições de Ingresso

    Requirements available on the official website: https://www.replaymasters.eu/admissions-and-requirements#application-req
  • Destinatários

    Destinatários

    Graduates in Video Games, Animation, Computer Engineering, Multimedia and related areas. - All those capable of working in teams, on challenging, speculative projects and able to make a difference to seek professions in the games industry .
  • Competências

    Competências

    - Acquire the necessary knowledge for their future professional career - Provide opportunities for research in partnership with the games industry - Offer specialized training in skills essential to the employability of very competitive sectors - Promoting the creation of interfaces between academic research and industrial reality - Through synergies with professionals from the Games industry and related areas
  • Objetivos

    Objetivos

    The REPLAY program's curriculum focuses on a range of core subjects within the field of game studies, creation, and production. The program is structured around three interconnected conceptual themes, each of which plays a crucial role in shaping the educational experience and the skills and knowledge acquired by students.
  • Plano de estudos

    Plano de estudos

    Plano 2023-24
    • 1º Ano / Tronco comum
      • [1º Semestre]
      • Critical Play 6 ects
      • Design Sprint I 9 ects
      • Experimental Play Lab 12 ects
      • Game Seminars I 3 ects
      • [2º Semestre]
      • Design Sprint II 9 ects
      • Game Seminars II 3 ects
      • Play in Context 12 ects
      • Speculative Design 6 ects
    • 2º Ano / Tronco comum
      • [1º Semestre]
      • Game Jam 3 ects
      • Game Project Seminar 6 ects
      • Games Now! Community 6 ects
      • Learning with Game Industry Professionals 15 ects
      • [2º Semestre]
      • Thesis 30 ects
  • Saídas Profissionais

    Saídas Profissionais

    Professions in the Games Industry that require high mastery in game conception or design via Game Design expertise, namely: - Game Designer - Level Designer - Creative Game Director - Game Marketer - Game Public Relations - Game Analyst - Game Producer - Other areas related to game design, playable media and immersive spaces (XR)
  • Observações

    Observações

    Parcerias LUCA School of Arts - https://www.luca-arts.be/en Aalto University - https://www.aalto.fi/en

Centro Universitário

Lisboa | Esc.Comunicação, Arquitetura, Artes e TI
CANDIDATAR-ME

Secretariado

Pedro Henrique Pimenta Caetano

Requisitos de Graduação

Ter concluído um total de 120 ECTS.
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