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Erasmus Mundus Masters REPLAY - Erasmus Mundus Master in Videogames

REPLAY is the two year European Master Program, where students from across the globe come together with the objective of designing, experimenting and developing meaningful game experiences. Students are empowered to shape the future of game design, unlocki Read more
Course formatIn-Person DegreeErasmus Mundus Masters Credits120
  • What will I learn in this course?

    What will I learn in this course?

    REPLAY is the two year European Master Program, where students from across the globe come together with the objective of designing, experimenting and developing meaningful game experiences. Students are empowered to shape the future of game design, unlocking the industry's potential for creativity, innovation, and societal relevance. Throughout their journey, the students will be immersed in three unique national game development and artistic ecosystems. Join us in redefining the future of game design.
  • Entry requirements and conditions

    Entry requirements and conditions

    Requirements available on the official website: https://www.replaymasters.eu/admissions-and-requirements#application-req
  • Profile of the candidates for whom the course is intended

    Profile of the candidates for whom the course is intended

    Graduates in Video Games, Animation, Computer Engineering, Multimedia and related areas. - All those capable of working in teams, on challenging, speculative projects and able to make a difference to seek professions in the games industry .
  • Technical and professional skills that I will acquire

    Technical and professional skills that I will acquire

    - Acquire the necessary knowledge for their future professional career - Provide opportunities for research in partnership with the games industry - Offer specialized training in skills essential to the employability of very competitive sectors - Promoting the creation of interfaces between academic research and industrial reality - Through synergies with professionals from the Games industry and related areas
  • Study plan and curriculum structure

    Study plan and curriculum structure

    • 1º Ano / General path
      • [1º Semestre]
      • Critical Play 6 ects
      • Design Sprint I 9 ects
      • Experimental Play Lab 12 ects
      • Game Seminars I 3 ects
      • [2º Semestre]
      • Design Sprint II 9 ects
      • Game Seminars II 3 ects
      • Play in Context 12 ects
      • Speculative Design 6 ects
    • 2º Ano / General path
      • [1º Semestre]
      • Game Jam 3 ects
      • Game Project Seminar 6 ects
      • Games Now! Community 6 ects
      • Learning with Game Industry Professionals 15 ects
      • [2º Semestre]
      • Thesis 30 ects
  • Career opportunities and career prospects

    Career opportunities and career prospects

    Professions in the Games Industry that require high mastery in game conception or design via Game Design expertise, namely: - Game Designer - Level Designer - Creative Game Director - Game Marketer - Game Public Relations - Game Analyst - Game Producer - Other areas related to game design, playable media and immersive spaces (XR)
  • Observations

    Observations

    Partnerships LUCA School of Arts - https://www.luca-arts.be/en Aalto University - https://www.aalto.fi/en

Partilhar

Email

Lisboa | Esc.Comunicação, Arquitetura, Artes e TI

Fees

Other fees may be applied in accordance with the regulations in force.
    • Tuition
      Average monthly value for 30 ECTS semestral curricular units 210000€

Secretariat

Pedro Henrique Pimenta Caetano

Graduation Requirements

Have completed a total of 120 ECTS.

Partners

Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios entidade signataria