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Class Lab of Virtual Environments for Fashion I

  • Presentation

    Presentation

    The curricular unit aims to provide students with skills applied to fashion product visualisation in virtual environments, by mastering the production processes present in this type of project: working methodologies, project organisation, and the method capable of designing 3D garments based on digital 2D patterns with efficiency and precision, thus complementing the creation of 2D content for application in a 3D environment.
  • Code

    Code

    ULHT6579-24143
  • Syllabus

    Syllabus

    1. Introduction to fashion virtual environments: Theoretical and practical notions for fashion product presentation 2. Integration of 2D contents in virtual environments: techniques and processes of integration in 3D vector objects software 3. Introduction and Fundamentals of 3D software 4. Introduction to 2D digital pattern-making development with 3D software: Creating base patterns, transforming patterns, Dressing garments in avatar 5. Development of 3D virtual clothing applied to fashion design and production: Definition/characterization of the virtual avatar, measurements of avatar and garments, virtual fabrics (creating textures and applying patterns), virtual trims (zipper, buttons, thread color, etc.) 6. Project development: Fashion product presentation, author clothing in 3D/virtual environments
  • Objectives

    Objectives

    The primary objective of this curricular unit is to equip students with the skills necessary for presenting fashion products in virtual environments. The curricular structure introduces conceptual and technical elements and methodologies that are applied to creating virtual environments for the fashion industry. The student must assimilate key notions and basic concepts of visual identity and develop aesthetic criteria for the foundational construction of a clothing brand's communication in virtual environments for the Fashion Industry. It will need to acquire the main knowledge to utilise 3D virtual clothing development software in conjunction with the UC of Fashion Design Project I.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    This theoretical-practical curricular unit combines expositive interventions of the programmatic contents with the elaboration of exercises in creating software and virtual environments. Two practical projects will be developed throughout the semester, with respective follow-ups and presentations in class.
  • References

    References

    Harris, C., (2017). The Fundamentals of Digital Fashion Marketing. Bloomsbury Academic. Iarocheski, L. (2021). Times New Fashion: Upgrading the Fashion Industry. Independently published. Quinn, B. (2012). Fashion Futures. Merrell. Paul, C. (2015). Digital Art. Thames & Hudson world of part.    
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