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Presentation
Presentation
The curricular unit aims to provide students with skills applied to fashion product visualisation in virtual environments, by mastering the production processes present in this type of project: working methodologies, project organisation, and the method capable of designing 3D garments based on digital 2D patterns with efficiency and precision, thus complementing the creation of 2D content for application in a 3D environment.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Master Degree | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT6579-24143
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Introduction to fashion virtual environments: Theoretical and practical notions for fashion product presentation 2. Integration of 2D contents in virtual environments: techniques and processes of integration in 3D vector objects software 3. Introduction and Fundamentals of 3D software 4. Introduction to 2D digital pattern-making development with 3D software: Creating base patterns, transforming patterns, Dressing garments in avatar 5. Development of 3D virtual clothing applied to fashion design and production: Definition/characterization of the virtual avatar, measurements of avatar and garments, virtual fabrics (creating textures and applying patterns), virtual trims (zipper, buttons, thread color, etc.) 6. Project development: Fashion product presentation, author clothing in 3D/virtual environments
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Objectives
Objectives
The primary objective of this curricular unit is to equip students with the skills necessary for presenting fashion products in virtual environments. The curricular structure introduces conceptual and technical elements and methodologies that are applied to creating virtual environments for the fashion industry. The student must assimilate key notions and basic concepts of visual identity and develop aesthetic criteria for the foundational construction of a clothing brand's communication in virtual environments for the Fashion Industry. It will need to acquire the main knowledge to utilise 3D virtual clothing development software in conjunction with the UC of Fashion Design Project I.
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Teaching methodologies and assessment
Teaching methodologies and assessment
This theoretical-practical curricular unit combines expositive interventions of the programmatic contents with the elaboration of exercises in creating software and virtual environments. Two practical projects will be developed throughout the semester, with respective follow-ups and presentations in class.
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References
References
Harris, C., (2017). The Fundamentals of Digital Fashion Marketing. Bloomsbury Academic. Iarocheski, L. (2021). Times New Fashion: Upgrading the Fashion Industry. Independently published. Quinn, B. (2012). Fashion Futures. Merrell. Paul, C. (2015). Digital Art. Thames & Hudson world of part.
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Office Hours
Office Hours
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Mobility
Mobility
Yes