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Class Seminars I

  • Presentation

    Presentation

    Game Design

    Game Culture

    Game Development

  • Code

    Code

    ULHT6275-22895
  • Syllabus

    Syllabus

    Systematic seminars of the 1st semester curricula in Game Design and Playful Media, open to the academic community, where topics are presented and discussed in the state of the art related to recent projects developed, or under development, in the scientific area of Audiovisual and Media Arts.

    Following ECATI's strategic orientation, the curricular contents covered by the invited speakers aim to extend the Game Design's creative and conceptual possibilities to new media areas, such as Animation, Film, Photography, Digital Media, Art and Design, among others.

    Seminar sessions (masterclasses and workshops) specially orientation to: - Fundamentals of Play
    - Games as Culture
    - Expanded Games and Immersive Media (XR, VR and AR)

    - Hybrid Games and Board Games - EduGames

  • Objectives

    Objectives

    - To enhance the possibilities of study and acquisition of autonomous skills, complementing the areas of activity of the other subjects in the semester (narrative, culture, and game design), with the introduction of content in the state of the art through teachers and invited specialists.

    - Complementing the professional and artistic profile of the students through contact with diverse realities of the industry and research in games, either through the tutoring of the responsible teacher, or through lectures by invited professionals and specialists;

    - Extend the network of professional and artistic contacts by dialoguing with the UC faculty and guests about ongoing projects and possibilities for future work.

    - Disseminate tools and platforms for digital production, electronics, 3D printing, narrative, etc., as a complement to the knowledge in the other UC in the semester;

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    As this is a seminar course, different case studies will be addressed throughout the course, promoting discussion and teamwork among students.

  • References

    References

    AA.VV (2019). Handbook of game-based learning in Jan L. Plass, Richard E. Mayer, and Bruce D. Homer (org.) Cambridge: MIT Press.

    Bogost, I. (2007). Persuasive Games. Cambridge: MIT Press.

    Colleen Macklin, C. (2016). Games, Design and Play: A Detailed Approach to Iterative Game Design. Addison-Wesley Ham, E. (2016). Tabletop Game Design for Video Game Designers. New York: Focal Press.

    Kriss, A. (2019). Universal Play: How Videogames Tell Us Who We Are and Show Us Who We Could Be. London: Robinson

    Koven, B. (2020). The Infinite Playground: A Player's Guide to Imagination. Cambridge: MIT Press. Muriel, D. & Crawford, G. (2013). Videogame as culture. New York: Routledge

    Woods, S. (2018). Eurogames : the design, culture and play of modern European board games. Jefferson: McFarland & Company.

    (A Bibliografia será complementada anualmente de acordo com a programação dos docentes e especializados desta UC).

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