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Class Research Methodologies and Games

  • Presentation

    Presentation

    Gamedesign, games and players as an object of study, in terms of product, entertainment, "playing", culture and societal impact. This UC, within the scope of a 2nd cycle, is essential for students to ask research questions about games and playable media and their potential players, particularly in the context of Game Design and answer these questions with innovative contributions to the area. The UC intends to make a direct contribution to the construction of the student's dissertation plan.
  • Code

    Code

    ULHT6275-22897
  • Syllabus

    Syllabus

    1. Scientific Research
    1. Distinguish knowledge based on common sense from scientific knowledge
    2. Bibliographic search
    3. Stages of the scientific research process
    4. Formulation of objectives and hypotheses
    5. Scientific writing in accordance with APA standards
    1. Researching Play
      1. Play as a significant function
      2. Play beyond games: play with toys, on playgrounds and with technologies.
      3. Games as artifacts and activities: Formal analysis of gameplay. Critique.
      4. Games as social interaction

    III. Researching Players

    1. Games User Research (GUR) as part of the development process in the game industry
    2. From GUR planning and deliverables in triple-A video games to triple-I video games GUR process
    3. Layered models of game evaluation: Appeal, Understanding, Usability, Player Experience and Monetization
    4. Qualitative, quantitative, and mixed methods approaches.
  • Objectives

    Objectives

    Knowledge and understanding

    1. show an understanding of different academic approaches to the research of play, games and gaming
    2. be able to explain what characterizes games within the most common classifications
    3. be able to deliver evidence of what players experience in a game project life cycle
    4. identify ethical aspects of a game
    5. Define research questions in Game Design

    Skills and abilities

    1. Bibliographic Search, academic writing, citation according to APA style
    2. analyse games given a specific research question
    3. analyse games in relation to various intended uses
    4. being able to create research designs and use methods from several research fields.
    5. being able to choose and combine different academic approaches to study games given a specific context
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    A series of innovative methodologies are implemented in all the sessions of this curricular unit:

    - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense.

    - Use of STEAM resources.

    - The Maker Movement, as several disciplines and teachers are involved in the development of this course;

    - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.

  • References

    References

    American Psychological Association (2020). Publication manual of the American Psychological Association (7th Ed.). Washington, DC: APA.

    Drachen, A., Mirza-Babaei, P., Nacke, L. (2018). Games user research. Oxford University Press, New York

    Petri Lankoski and Staffan Björk (Eds.). 2015. Game Research Methods. Pittsburgh. ETC Press.

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