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Class Seminars III

  • Presentation

    Presentation

    Game Development

    Game Studies

    Game Design

  • Code

    Code

    ULHT6275-22901
  • Syllabus

    Syllabus

    - From images to playful enviornments 

    - Performative interactions and the visual apparatus 

    - Designing for Critical Play 

    - Critical and Speculative Design: Between Reality and The Speculation 

    - Games and well being: Players sadness and Addiciton By Design 

    - Games for Social Good 

    - Designing In the Dark Times 

    - Games and Activism

  • Objectives

    Objectives

    - To enhance the possibilities of study and acquisition of autonomous skills, complementing the areas of activity of the other subjects in the semester (Experimental Game Design), with the introduction of content in the state of the art through teachers and invited specialists. 

    - Complementing the professional and artistic profile of the students through contact with diverse realities of the industry and research in games; 

    - Extend the network of professional and artistic contacts by dialoguing with the teacher and guests about ongoing projects and possibilities for future work. 

    - Disseminate knowledge in the state of the art about game design of political and social intervention (critical design and activist), able to speculate future scenarios, to analyze the role of the designer in interaction with players and the others (the idea of the ¿otherness¿), to verify ethical issues of game design, among others, as a complement to the knowledge in the other UC in the semester;

  • References

    References

    Darshana Jayemanne, D. (2017). Performativity in Art, Literature, and Videogames. Palgrave Macmillan: London.

    Dunne, A. & Raby, F. (2013). Speculative everything : design, fiction, and social dreaming. Cambridge: MIT Press.

    Chang, A. (2020). Playing Nature: Ecology in Video Games. Minneapolis: University of Minnesota Press.

    Flanagan, M. (2009). Critical Play: Radical Game Design. MIT Press: Cambridge. 

    Koven, B. (2017). The Well-Played Game: A Player's Philosophy. Cambridge: MIT Press. 

    Lovink, G. (2019). Sad by Design: On Platform Nihilism. London: Pluto Press 

    Manzini, E. (2020). Politics of the Everyday. London: Bloomsbury Visual Arts 

    Murray, S. (2018). On Video Games: The Visual Politics of Race, Gender and Space. London: I.B.Tauris

    Schull, N. (2014). Addiction by Design: Machine Gambling in Las Vegas. Princeton University Press

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