filmeu

Class Motion Design

  • Presentation

    Presentation

    Motion Design deals with the crossing of knowledge and principles related to the
    graphic design in the cinematic context: films, videos, sound, or any other
    medium that relates time and visual information, through the use of
    various animation techniques (analog or digital).

  • Code

    Code

    ULHT93-17981
  • Syllabus

    Syllabus

    1. Brief historical analysis and context of generics in the cinema and audiovisual tradition.
    Analysis of reference projects/works by several design, motion, and animation authors.

    2. Notions of graphic design applied to motion design:
    - Typography vs Lettering; typographic family, types of visual composition using typography.

    3. Color and Composition Exercises:
    - Manipulation of shapes and spaces through color (temperature, ambiance, spatial perception, optical effects).
    - Color cycle and color triangle; Complementary colors; Perception and color.

    4. Practical component in Adobe After Effects applied to animation and motion graphics. Animation in 2D planes and 3D space, using tracking processes.

    5. Animation: Application of 6 of the 12 animation principles applied to motion design (Squash and Stretch, Slow in Slow out, Arcs, Exaggeration, and Pose to Pose).

  • Objectives

    Objectives

    Provide students with:
    - Technical, aesthetic, and conceptual knowledge and strategies that make them capable of creating innovative animation and graphic composition projects.
    - Insight, technical dexterity, and creativity, in the idealization and creation of the different projects to be developed combining the different elements of composition in a balanced way, with rhythm, through a logical sequence of animation.

    2 projects to be developed individually and in groups:
    - Kinetic typography: Construction of a short video that presents the best ones where the main actor is the typography
    - Infographic video: Creation of a video where, through the language of Motion Design, a specific narrative content developed by the students is explained.

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    Learner-centred Problem-Based Learning (PBL) is proposed which involves groups of learners working together to solve a real-world problem. Students are encouraged to understand concepts through problem-solving skills. Students will have the opportunity to develop skills related to teamwork, project management, oral and written communication, self-awareness and evaluation of group processes, critical thinking and analysis, explanation of concepts, self-directed learning, application of course content to real-world examples, research and information literacy, and problem solving across disciplines.

  • References

    References

    •  MOTION BLUR, The OneDotZero Book, Laurence King Publishers; Pap/DVD edition, Novembro, 2007
    • Pause: 59 Minutes of Motion Graphics, Universe Publishing, Maio, 2000
    • Not Teflon: MTV Design & Pop Promo's, Universe Publishing, Janeiro, 2004
    • On Air: The Visual Messages and Global Language of MTV, Die Gestalten Verlag; Har/Dvdr edition, Setembro, 2005
    • Motion by Design, Laurence King; Har/DVD edition, Fevereiro, 2007
    • The After Effects Illusionist: All the Effects in One Complete Guide, Focal Press; Pap/Cdr edition, Fevereiro, 2009
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