filmeu

Class Animation Direction Workshop I

  • Presentation

    Presentation

    This curricular unit provides a space for the synthesis and application of the knowledge acquired throughout the study programme. Within a workshop-based environment, students develop an animated short film project, either individually or as part of a team, approaching directing as an integrated process involving narrative, visual, temporal, sound and production-related decisions. The work covers the stages of research, conceptual development, writing, art direction, storyboard, animatic, technical testing, planning, and the production of either a proof of concept or a final work, according to the complexity and feasibility of each project. The development process is iterative and takes place through regular supervision sessions, work-in-progress presentations, group critique, revision and reformulation. This methodology brings the operation of the curricular unit closer to the collaborative processes used in professional animation production environments. arning.
  • Code

    Code

    ULHT613-9463
  • Syllabus

    Syllabus

    Production and realization of an animated short, with free theme, of minimum duration of 2 minutes (individual project) or 3 minutes (group project => minimum 1min per element). 1. Idea / concept / history Two-time work: . deconstruction exercises and opening new perspectives on the construction of an argument . work focused on the final project 2. Graphical search Graphic development / image creation as a possible part of the writing process. Notion of graphic expressiveness and formal representation. Attitude and model drawings of the characters and environments. 3. Pre Production Exploration and definition of visual approaches that enhance the intentions of the realization according to the chosen animation techniques. Definition of proposals for the realization of the final projects. 4. Production as an evolutionary process The importance of using storyboard and animatic as work tools Pitching practice Production map
  • Objectives

    Objectives

    By the end of the curricular unit, students should be able to: Conceive and justify an original proposal for an animated short film. Formulate a clear directorial intention, identifying the theme, point of view, target audience and intended emotional effect. Translate a narrative idea into visual, temporal, sound and performance-related decisions. Develop the main pre-production documents: synopsis, visual development dossier, storyboard, animatic and production plan. Select and test animation techniques suited to the artistic objectives, available resources and production schedule. Plan and coordinate an individual or group project, allocating roles, tasks, responsibilities and deadlines. Present and publicly defend the project, critically incorporating the feedback received. Assess the project's process and outcomes, identifying problems, solutions and learning achievements. Apply ethical principles relating to authorship, copyright and the use of AI tools.  
  • Teaching methodologies

    Teaching methodologies

    The curricular unit adopts a project-based learning methodology and simulates the working environment of a small animation studio. Students work through successive cycles of conception, presentation, feedback, revision and validation. Weekly supervision sessions and dailies are held, during which students present work in progress, identify problems and define objectives for the next stage. Group critique and peer assessment foster students' skills in argumentation, analysis and professional communication. Flipped-classroom methodologies, case studies, short directing exercises, technical tests, pitching simulations and visual production-management tools will also be used. Whenever possible, industry professionals may be invited to participate in interim or final project presentations.
  • References

    References

    Scott, Jeffrey (2002) ¿ How to Write for Animation . New York: Overlook Press Laybourne, Kit (1998) Overlook Press Beiman, N. (2017). Prepare to board! Creating story and characters for animated features and shorts (3rd ed.). CRC Press. Johnston, Ollie & Frank Thomas (1995) ¿ The Illusion of Life . New York: Hyperion Mattesi, Mike (2008) ¿ Force: Character Design from Life Drawing . New York: Focal Press Basher, Hans (2008). Dream Worlds: Production Design for Animation. Focal Press. Blazer, L. (2016). Animated storytelling: Simple steps for creating animation and motion graphics. Peachpit Press. Wells, P. (2006) "The Fundamentals of Animation", AVA Publishing. Wells, P.(2007) "Basics of Animation: Scriptwriting", AVA Publishing . Wells, P. (2002). Animation: Genre and authorship. Wallflower Press. Rabiger, M., & Hurbis-Cherrier, M. (2020). Directing: Film techniques and aesthetics (6th ed.). Focal Press.  
  • Assessment

    Assessment

    O projeto deverá ter uma duração e complexidade compatíveis com o número de elementos da equipa, a técnica escolhida e o tempo disponível. A escala de cada proposta será validada pelos docentes após a apresentação do animatic e do plano de produção.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    1. Pitching (Apresentação conceptual. Coerência, estrutura e viabilidade da proposta) Ideia => 1 parágrafo (máximo) + 3 imagens (mínimo) + 3 referências sonoras + Storyboard Thumbnail

    3 semana de Setembro

    10%

    2. Pitching (Estruturação narrativa, visual e sonora em primeiro animatic, layouts e/ou fabricação de cenários e personagens e/ou o que o projecto tiver como premissas de pré-produção, início da animação)

    3 semana de Outubro

    20 %

    3. Pitching (Animatic com um mínimo de 30% de animação e som, layouts e/ou cenários e/ou personagens finalizados)

    4. Apresentação pública da curta-metragem de animação

    5. Portefólio de processo e relatório crítico individual

     

    2 semana de Novembro

    2 semana de Dezembro

    25 %

    30 %

    15%

    Depois de cada pitching, os alunos têm de apresentar um relatório sobre o trabalho desenvolvido e feedback do pitching.

    EXAME: A nota de passagem é 10. Os alunos que reprovem deverão apresentar melhorias ao projecto realizado ou novo projecto atempadamente discutido com os docentes (em tempo útil de aulas) acompanhado de um relatório individual com uma análise crítica da sua participação individual no projecto. Caso reprovem neste exame poderão realizar exame de época especial, apresentando versão melhorada/corrigida dos seus projectos.

    Os projetos que não tenham sido acompanhados regularmente em aula serão avaliados de acordo com as condições previstas no regulamento de avaliação em vigor.

     

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