Resume
Filipe Pinto is an academic researcher, assistant professor, and PhD student in Media Arts and Communication at Universidade Lusófona. His academic foundation was laid with a degree in Communications, specializing in Organizational Communication, which ignited his passion for exploring the dynamics of message dissemination and audience engagement. This led him to pursue a post-graduation in Sports Marketing at Faculdade de Motricidade Humana da Universidade de Lisboa. Later on, he completed another degree in Multimedia Applications and Video Games, followed by a Master's in Design, where he produced a dissertation on the theme of suspension of disbelief - "Suspensão da descrença: Entre a realidade e a ficção" - which was awarded the highest grade of 20. Since 2019, Filipe has been part of HEI-Lab – Digital Human-Environment Interaction Lab at Universidade Lusófona, contributing to several projects as a senior developer and team leader. His work includes leading the development for the FCT-financed project PlayersAll: Media Agency and Empowerment (EXPL/COM-OUT/0882/2021), enhancing his expertise in game and multimedia apps development for academic research. This role has deepened his understanding of procedural protocols and project execution, particularly in studies involving human participants. Currently, Filipe is working on his PhD research on game studies, approaching the use of entertainment-focused video games to introduce social discourse, his project is titled "Converging Realities: Exploring fourth wall breaks and metanarratives in video games".
Graus
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LicenciaturaCiências da Comunicação e da Cultura
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Pós-GraduaçãoMarketing do Desporto
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LicenciaturaAplicações Multimedia e Videojogos
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MestradoDesign
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DoutoramentoArtes dos Media e Comunicação
Publicações
Pré-impressão
- 2024-07-19, Exploring a Novel Approach to Cybersecurity: The Role of Ecological Simulations on Cybersecurity Risk Behaviors
Artigo em revista
- 2026-06-30, Who is the victim and who is the perpetrator?: The influence of gender stereotypes on bidirectional intimate partner violence scenario, Journal of Interpersonal Violence
- 2025-12, Exploring a novel approach to cybersecurity: the role of ecological simulations on cybersecurity risk behaviors, Virtual Reality
- 2024-09-01, Beyond the Screen: Exploring the Player’s Role and Its Impact on Emotional Experiences in Video Games, The International Journal of Games and Social Impact
Tese / Dissertação
- 2023-03-10, Mestrado, Suspensão da descrença: Entre a realidade e a ficção
Artigo em conferência
- 2025, Designing for Engagement
- 2024-08-05, The Invisible Wall, 2024 IEEE Conference on Games (CoG)





