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Presentation
Presentation
This course aims to provide students with critical skills related to the quality and functionality of interactive products. Critically discuss the impact of the interactive technologies in daily lives and in the way they change what and how we do. Introduce concepts and practices of interactive products design and development. Develop skills to design interactive products based on human computer interaction methodologies. Address accessibility through different platforms and development process. Provide students with basics for creating Web pages using HTML structure and CSS style sheets.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
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Code
Code
ULP729-2590
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
I. Introduction to user-centered design methodologies and techniques; II. The human-computer interaction and the role of the designer; III. Usability IV. Introduction to HTML pages building V. Introduction to CSS style sheets.
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Objectives
Objectives
Develop critical and self-critical analysis skills for interactive products. Identify common methods in the user-centered design process for developing interactive products. Apply interactive product design and evaluation methods Identify design and development strategies to increase the accessibility of interactive products. Create web pages using HTML and CSS.
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Teaching methodologies
Teaching methodologies
In this curricular unit, design problems are solved with the active participation of students in the search for solutions, supported by the theoretical component and weekly supervision by the lecturer. A project-oriented learning methodology is combined with active learning in an iterative process.
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References
References
Cooper, A., Reimann, R., Cronnin, D., Noessel, C., Csizmadi, J., & LeMoine, D. (2014). About Face (4th Editio). John Wiley & Sons. Inc. Crumlish, C., & Malone, E. (2009). Designing Social Interfaces. Retrieved from http://www.designingsocialinterfaces.com/ Dix, A., Finlay, J., Abowd, G. D., & Beale, R. (2004). HUMAN-COMPUTER INTERACTION. Duckett, J. (2011). HTML&CSS Design and Build Websites (First.). Indianopolis, Indiana: John Wiley & Sons. Inc. Garrett, J. J. (2003). The elements of user experience. Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction Design: Beyond Human-Computer Interaction (Fourth). John Wiley & Sons, Ltd. Rubin, J., Chisnell, D., & Rubin, Jeff, Dana, C. (2008). Handbook of Usability Testing (Second edi). Wiley Publishing, Inc. Tidwell, J. (2006). Designing Interfaces - Patterns for Effective Interaction Design. O¿Reilly Media, Inc . (p. 331).
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Assessment
Assessment
A avaliaçãodesta unidade curricular é conténua e terá em conta os seguintes parâmetros:
40% Trabalho de Grupo;
15% Exercício(s);
45% Trabalho individual.
Enunciados detalhando objetivos, datas de entrega e critérios de avaliação estarão disponíveis na plataforma Moodle.
Devido à sua natureza a frequência das aulas da unidade curricular é obrigatória. O número máximo de faltas corresponde a 30% do total de aulas.A avaliação por exame (Recurso e épocas especiais) terá em conta os seguintes parâmetros:
45% - Trabalho prático a ser comunicado através do Moodle;
55% - Teste teórico com exercício prático a ser desenvolvido na data agendada.
Devido à sua natureza prática esta UC não prevê a realização de prova Oral.
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Mobility
Mobility
Yes




