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Class Interactive Systems Design

  • Presentation

    Presentation

    The overarching goal is to provide a solid introduction to the field of interaction design.

  • Code

    Code

    ULP452-22524
  • Syllabus

    Syllabus

    Course contents:

    1. Interaction design (6 hours)
      1. Foundations
      2. The relation between interaction design and other disciplines
    2. Interactive digital media project (39 hours)
      1. Contextual inquiry
      2. User identification and persona creation
      3. Description of scenarios and user stories
      4. Design and evaluation of low-fidelity prototypes
      5. Design and evaluation of high-fidelity prototypes

    Students are further provided 15 hours or personal or team tutoring.

  • Objectives

    Objectives

    In the end, students should:

    • Understand what interaction design is;
    • Be able to situate interaction design in software engineering processes;
    • Be able to: create personas, scenarios and user stories, design the information architecture, and design sketches and prototypes; and
    • Be ready to assess and evaluate the usability of sketches and prototypes of certain types of interactive digital media.
       
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    In this course, virtual laboratories (Loop11) are used to conduct in-person and remote usability studies. UC follows a pattern of active, project-based learning.

  • References

    References

    • Alan Cooper, Robert Reimann, and Dave Cronin. 2007. About Face 3: The Essentials of Interaction Design. John Wiley & Sons, Inc., New York, NY, USA.
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