Launch New Master's Degree in Artificial Intelligence for Games Launched
As the industry evolves, the new offer aims to deepen Artificial Intelligence skills
Following the evolution of the Video Games Industry, Lusófona University is now enhancing its training programme with the launch of a Master's Degree in Artificial Intelligence for Games. The course in question focuses on the development and exploration of Artificial Intelligence (AI) techniques and algorithms with high potential for application in the different areas that video games encompass, both academically and professionally.
The Master's launch event will take place on 6 May, bringing together presentations on the various topics to be covered, as well as an engagement between the various members of the teaching staff, allowing any questions to be clarified through a closer, student-focused approach.
Programme
09.00 a.m. - Welcome Recession
09.30 a.m. - Opening
09.45 a.m. - Reference Industry
10.15 a.m. - Advances in AI: A brief look at the state of the art
10.30 a.m. - Coffee Break
11.00 a.m. - Presentation of student work
11.30 a.m. - Round Table: Brief debate on the perspectives of academic teaching and industry
01.00 p.m. - Closing Lunch
Main Speakers
- Diogo Rato (Director of APVP and Co-founder of Testwaves)
- Diogo de Andrade (Universidade Lusófona, Copelabs)
- Jeferson Valadares (Vice President of Business Development, Fortis Games)
- Edward Kay (Founder of DinoBoss)
- Luís Barros (Unreal Technical Artist, LocationXR)
- Nélio Codices (Co-founder and Director of Battlesheep)
- Alexandre Amancio (SVP World-Building and IP Strategy, FunPlus)
- Marco Bettencourt (CEO and Founder of Redcatpig)
- Ricardo Cesteiro (Co-founder and Producer of Camel 101)
- Tiago Loureiro (Technical Director at Kokku)
- Jorge Gomes (CTO and Co-founder of Ludo.ai)
- David Melhart (Digital Games Institute, University of Malta)
- Ricardo Flores (Global Operations Director, Kokku)





