Class Science and Flow of Ideas

  • Presentation


    Curricular unit with the purpose of introducing a scientific perspective in the observation, understanding and development of project exercises, within the scope of material culture.

  • Code


  • Syllabus


    1. Neurology in the construction of design concepts. The mental construction of the physical world: structures, functions and relationships.
    2. Anthropology in the construction of design concepts. The object (and technology)¿s role in human evolution: physical, mental and social adaptations.
    3. Paleobiology in the construction of design concepts. Processes related to natural selection: parallels with the design project.
    4. Genetics and memetics in the construction of design concepts: the genetic evolution of the cultural archetype.
    5. The ecological bases of culture. Genetic adaptation vs. technological and cultural adaptation.
  • Objectives


    1. Understanding differences between information, objectives and actions in the design project. Understanding scientific knowledge's characteristics (and its relationship / distinction with logistical, cultural or experimental knowledge), as well as their role in project decision making, its conceptual orientation / communication.
    2. Identifying / understanding scientific propositions / axioms and construct logical deductions in order to inspire / inform design actions in the form of conceptual referents.
    3. Identifying epistemological fields relevant to the direction / communication of project actions. Deconstruct the object and its communication from an anthropological (physical, mental and social), ecological (relationship between individuals, groups and environment), evolutionary (genetic / memetic), etc, points of view.
    4. Developing a narrative that includes scientific knowledge in terms of information relevant to the project, definition of its objectives, and legitimization of actions.
  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    The exposed contents, the exercises, as well as the results obtained, result from methodologies oriented towards mastering the "Creative Cycle" concept, that the processes offer, and which boils down to a cycle of four creative moments, translated into ability to identify relevant texts, the ability to extract and formulate abstractions, the ability to observe and reflect on objective realities through abstractions, and finally the ability to complete the cycle, creating new "objects".

  • References


    • Kornblum, S. (1973). Attention and performance. New York, NY: Academic Press.
    • Fagan, B. (2004). The Long Summer; How climate changed civilization. London: Granta.
    • Mcgrew, W. (2004). The cultured chimpanzee; Reflections on Cultural Primatology. Cambridge: Cambridge University Press.
    • Oppenheimer, S. (2003). Out of Eden; The peopling of the world. London: Constable.
    • Pasternak, C. (2007). What Makes Us Human? Oxford: Oneworld Publications.
    • Blackmore, S. (1999). The Meme Machine. Oxford: Oxford University Press.


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