-
Presentation
Presentation
Atelier de Realização de Videojogos e Aplicações Multimédia I In this curricular unit students will, in groups, develop a prototype according to the game design document outlined in the previous semester in Video Game and Multimedia App Production Workshop I. They will have to divide and coordinate the tasks and foster the self management within the group.
-
Class from course
Class from course
-
Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 14
-
Year | Nature | Language
Year | Nature | Language
3 | Mandatory | Português
-
Code
Code
ULP2533-16949
-
Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
-
Professional Internship
Professional Internship
Não
-
Syllabus
Syllabus
1) Understand the fundamental concepts for the production of a digital game or interactive media application; 2) Know and coordinate work group tasks taking into account the rapid resolution of specific issues; 3) How to manage situations and establish complementary strategies when necessary in order to meet the short and medium-term objectives initially proposed; 4) Be able to use programming tools and 2D /3D visual design interactive applications; 5) Create interactive applications for multi-platform; 6) Integrate video content on different interactive platforms; 7) Know how to pitch a project, from the initial concept to the achieved end result. Previously scheduled class sessions will be taught at a distance, promoting the deepening of students autonomous work capacity
-
Objectives
Objectives
Students will have to perform two presentations during the semester (one mid-term and final) which will be used to evaluate each project. All classes will serve as orientation of the final projects in order to discuss and plan alternatives that best serve the goals proposed by the students through several optimization decisions that may arise during the development of prototypes. In this curricular unit students must test their ability to develop the project (multimedia, video game or other interactive application) as well as solve the various problems that may arise.
-
Teaching methodologies
Teaching methodologies
Project Based Learning
-
References
References
ADAMS, E. (2010), Fundamentals of Game Design - Second Edition. Berkeley, CA: New Riders. ADAMS, E. & DORMANS, J. (2012), Game Mechanics - Advanced Game Design. Berkeley, CA: New Riders. BATES, B. (2004), Game Design ¿ Second Edition, Boston: Thomson Course Technology PTR. DILLE, F. & PLATTEN, J. (2007), The Ultimate Guide to Video Game Writing and Design. New York: Skip Press. FULLERTON, T. (2008), Game Design Workshop: A Playcentric Approach to Creating Innovative Games ¿ Second Edition. San Francisco: Elsevier. HARTAS, L. (2005), The Art of Game Characters. Cambridge: The ILEX Press. KOSTER, R. (2005), A Theory of Fun for Game Design. Arizona: Paraglyph Press. MORRIS, D. & HARTAS, L. (2004), The Art of Game Worlds. Cambridge: The ILEX Press. ROUSE III, R. (2001), Game Design ¿ Theory & Practice. Texas: Wordware Publishing. SALEN, K. e ZIMMERMAN, E. (2004), Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts: The MIT Press.
-
Assessment
Assessment
A unidade curricular funciona por avaliação contínua sendo por isso obrigatória a presença dos estudantes a pelo menos 70% das aulas.
Os estudantes são avaliados a partir de uma média ponderada:
-Qualidade e regularidade do trabalho individual feito pelo estudante no âmbito do grupo- 12 valores
-Qualidade do jogo/app multimédia final produzidos - 8 valores
Devido à natureza projetual da UC a mesma poderá ser feitaa unicamente a partir de avaliação contínua com a presença obrigatória dos estudantes a pelo menos 70% das aulas, não existindo exame de recurso
-
Mobility
Mobility
Yes




