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Class Introduction to Mathematics and Physics for Games I

  • Presentation

    Presentation

     

    The objectives of this curricular unit is to give students basic understanding about mathematics and physics, mainly as tool for the development of games.

    In this curricular unit, the students will learn concepts of trigonometry, vector and matrix calculus, coordinate systems, probabilities and statistics, numerical computation, parametric functions and geometric primitives.

    They will also be introduced to more practical applications of mathematics, using Python with the libraries NumPy and Pygame for the development of a rudimentary 3d graphics engine.

     

  • Code

    Code

    ULHT1075-17337
  • Syllabus

    Syllabus

    Cartesian coordinate systems and basic trigonometry
    Vectors: definition, properties and operations
    Coordinate spaces: practical application, examples and transformations Matrices: definition and geometric interpretation, determinantes, inverse Linear transforms: rotation, scaling, translation, projection
    Transform hierarchy and composition
    Different representation of 3d rotation: matrices, Euler angles and quaternions

    Probability and mathematical distribution
    Parametric functions
    Geometric primitives
    Math for 3d graphics
    Examples: NumPy e Pygame

  • Objectives

    Objectives

    At the end of this CU, the student should:

    Master trigonometry and coordinate systems
    Have basic knowledge of vector and matrix math, as well as linear transforms
    Know the common geometric primitives used in game development, and how to compute distance, intersection, etc
    Have basic knowledge of probability and statistics
    Master parametric functions, and know how to use them in real world problems.
    Have a good grasp of the render pipeline and 3d rendering.
    Be able to solve problems involving visualization, interpretation and implementation of virtual worlds in 2d and 3d, on paper and with Python (for example).

  • References

    References

    Dunn, F., & Parberry, I. (2011). 3D Math Primer for Graphics and Game Development (2nd ed.). CRC Press.
    Craven, P. (2016). Program Arcade Games: With Python and Pygame. Apress.
    Brownlee, J. (2018). Basics of Linear Algebra for Machine Learning: Discover the Mathematical Language of Data in Python. Self-published.

     

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