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Presentation
Presentation
In Digital Game Development II, students learn 3D game development concepts and techniques and apply this knowledge and that gained in course units of the same and previous semesters in the creation of a third-person 3D game, developed as a team throughout the semester.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULHT1075-17342
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
- Interface of a 3D game engine
- Transformations and hierarchies of 3D objects
- Materials and textures
- Lighting and shadows
- Construction of navigable and interactive spaces in 3D
- 3D character control system in the first person
- Direct and indirect interaction between player and objects
- UI elements
- Animation of objects
- Multiple camera management
- Positional audio
- Optimization of lights and shadows
- Lightmapping
- Occlusion culling
- Graphics quality levels
- Post-processing and camera effects
- Teamwork organization
- Creation of spec sheet and game design document
- Pitching and project demonstration
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Objectives
Objectives
- Know how to conceptualize and develop first person 3D games
- Know project optimization and polishing techniques
- Master teamwork and organization skills
- Being able to document and present/demonstrate a project
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Teaching methodologies and assessment
Teaching methodologies and assessment
.
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References
References
- BYL, P. (2017). Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming. Boca Raton: CRC Press.
- GIBSON, J. (2014). Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Addison-Wesley Professional. ISBN-13: 978-0321933164
- MENARD, M., & WAGSTAFF, B. (2014). Game Development with Unity (2nd ed.). Cengage Learning PTR. ISBN 9781305110540
- PREECE, J., SHARP, H., & ROGERS, Y. (2015). Interaction Design: Beyond Human-Computer Interaction 4th Edition. Wiley. ISBN 9781119020752
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Office Hours
Office Hours
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Mobility
Mobility
No