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Class Sound Design I

  • Presentation

    Presentation

    Sound plays a central role in the context of multimedia communication and specifically in the field of video games. Thus, the discipline assumes the importance of the audio discourse presenting a set of theoretical and practical approaches that aim to provide students with the technical and aesthetic references necessary to consolidate the sound design of a game with a high degree of autonomy.

  • Code

    Code

    ULHT1075-17346
  • Syllabus

    Syllabus

    1. Introduction to semiotic perspectives of sound in multimedia communication;

    2. Articulation between sound / image in interactive video context;

    3. Introduction to Ludology: theoretical perspectives in the construction of sound narratives for video games;

    4. Diegetic, non-diegetic, discreet and non-discrete sound;

    5. IEZA framework;

    6. Audio production for games: management of behaviors, emotions and expectations;

    7. Sound and gesture: bioacoustic relations between sound and image;

    8. Sound effects (SFX) and modulation: simulation of reverberant acoustic spaces, echo and signal distortion effects;

    9. Introduction to Ludomusicology: video games;

    10. Introduction to capture techniques: foley;

    11. AVID Pro tools: specialization in game audio;

    12. Introduction to the middle engine: Fmod;

    13. Implementation and integration in UNITY;

    14. Application exercises (video trailers and game context applications);

  • Objectives

    Objectives

    The general objective of the course is to favor the development of skills in the design of sound materials for video games, specifically as regards production techniques, sound design and audio post production. The course also enables the development and enhancement of creativity, both in the ability to innovate and deepen applications derived from the latest audio technologies, and through the ability to critically analyze communication strategies and the role of multimedia communication in today's society. Throughout the proposed program, aspects associated with the mechanisms that allow the sound / image articulation will be studied, favoring the acquisition of competences in the consolidation of sound narratives using audio editing and sound design applications.

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    A series of innovative methodologies are implemented in all the sessions of this curricular unit:

    - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense.

    - Use of STEAM resources.

    - The Maker Movement, as several disciplines and teachers are involved in the development of this course;

    - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.

  • References

    References

    ALTEN, Stanley (2010), Audio in Media, Wadsworth ¿ Boston, Cengage Learning.

    AMENT, Vanessa (2009), The Foley Grail: the art if performing sound for film, games and animation, Burlington, Focal Press;

    CANCELLARO, Joseph (2006), Exploring Sound Design for Interactive Media,  sl, Thomas Delmar Learning.

    CHILDS, G.W (2006), Creating Music and Sound for Games, Boston, Cengage Learning;

    COLLINS, Karen (2013), Playing With Sound: A Theory for Interacting With Sound and Music in Video Games, Cambridge, MIT Press;

    STEVENS, Raybould (2011), The Game Audio Tutorial: a practical guide to sound and music for interactive games, Burlignton, Focal Press

    STEVENS, Richard (2016), Game Audio Implementation, Burlington, Focal Press.

     

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