filmeu

Class Project Management and Planning

  • Presentation

    Presentation

    To develop in the students work processes in the area of agile methodologies of software development. Develop oral and written communication skills necessary for individual group performance and effective project presentation as well as early detection of problems during production. Realize the importance of establishing a good network of contacts in the video game industry. To understand a game as a product, to know how to communicate the ideas contained in it quickly and clearly in various circumstances and formats.
    Integrate the knowledge acquired in the development of the final project of course (Project Workshop I and II).

  • Code

    Code

    ULHT1075-17352
  • Syllabus

    Syllabus

    1.       Game production;
    2.       Production methodologies, Agile Scrum;
    3.       Project management tools;
    4.       Pitch Deck
    5.       Support the production of games from the curricular unit of Project Atelier I
    6.       Business Plan
    7.       Publishers

     

  • Objectives

    Objectives

    Students will acquire skills related to the process of development and management of interactive multimedia projects, namely:
      1. Implementation of the Scrum Process;
      2. Identification of the development phases of a project;
      3. Identification and reinforcement of Best Practices;
      4. Prevent Pit-Falls common in production;
      5. Attitude reactive to changes in customer reality;

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    A series of innovative methodologies are implemented in all the sessions of this curricular unit:

    - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense.

    - Use of STEAM resources.

    - The Maker Movement, as several disciplines and teachers are involved in the development of this course;

    - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.

  • References

    References

    Rubin, K. (2012) Essential Scrum: A Practical Guide to the Most Popular Agile Process, Addison-Wesley Signature Series (Cohn).

    Keith, C., (2010), Agile Game Development with Scrum, Addison-Wesley Signature Series (Cohn).

    Project Management Institute (2013), A Guide to the Project Management Body of Knowledge: PMBOK(R) Guide, Project Management Institute

    Allen, D., (2002), Getting Things Done: The Art of Stress-Free Productivity, Penguin Books.

     

     

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