filmeu

Class Cinema, Art, and Culture

  • Presentation

    Presentation

    The curricular unit "Visual Culture" aims to initiate the students in the problematics of a new field of studies that recognizes the permanent interpellation of the visual experience as one of the main critical issues of contemporaneity. The curricular unit will give students a critical insight into the analysis of images, allowing them to establish links and antecedents to the contemporary challenges of visual culture, to understand visual aspects as a source of cultural transmission, and to explore the relationships and interferences that cultural systems bring to the visual identification process and the understanding of the world and reality. This curricular unit will focus, above all, on the opportunities to create new and creative communication strategies that respond effectively and creatively to the most diverse challenges posed every day by an increasingly demanding modern society. 

  • Code

    Code

    ULHT1075-25113
  • Syllabus

    Syllabus

    1.  Image, sign and significance. C. Peirce and F. Saussure significance models.

     

    2.  Categories of signs. Icon, index and symbol. Iconic and arbitrary signs. Convection. Paradigms and syntagms.

     

    3.  Significance orders. Denotation, connotation, myth and symbolic order.

     

    4.  The text and image relations. Interaction and complementarity.

     

    5.  Intertextuality. Types of intertextuality. Memes.

     

    6.  Significant plastic and composition I. Gestalt Theory. Strong points. Weight, balance and symmetry. Lines and shapes.

     

    7.  Significant plastic and composition II. Image sections. Axial, focused, in-depth, by values and sequencial constructions. Frameworks. Angles.

     

    8.  Color and their meanings. Color and light. Color systems. Psychology of color. Color and communication.

     

    9.  The written and visual language. Typographic and topographic plan. The word-image. Visual identity. The narratives of the brand. 

  • Objectives

    Objectives

    A basic vocabulary domain to enable students to interpret and create cultural projects of various kinds: TV series, movies, animations, multimedia applications and digital games, among others. Students will be encouraged to see and understand the many intersections between, on the one hand, the arts and digital games and, second, the analogue arts (cinema, photography, music, drawing, design, etc.). Acquire specialized theoretical knowledge in the field of games and interactive art with special focus on a culture of trans media convergence.

    To stimulate a visual culture literacy that allows students to develop a critical knowledge providing the fundamental tools to respond dinamically to the theoretical and practical challenges of the creative industries. 

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    A series of innovative methodologies are implemented in all the sessions of this curricular unit:

    - Active methodologies, in which the teacher mediates the training so that the student can present their point of view in class and increase their critical sense.

    - Use of STEAM resources.

    - The Maker Movement, as several disciplines and teachers are involved in the development of this course;

    - Project-orientated teaching, in which students work in groups, with peer review, to solve challenges proposed (problems) by the class.

  • References

    References

    • AUMONT, J. (2009), A Imagem. Lisboa: Edições 70.
    • AUMONT, J.; MARIE, M. (2009), A Análise do Filme. Lisboa: Edições Texto & Grafia.
    • BARTHES, R. (2008), A Câmara Clara. Lisboa: Edições 70.
    • BURNETT, R. (2004), How Images Think. Cambridge, Massachusetts: The MIT Press.
    • CHANDLER, D. (2007), Semiotics: the basics. Londres: Routledge.
    • FISKE, J. (2002), Introdução ao Estudo da Comunicação. Porto: Edições ASA.
    • FREEMAN, M. (2007), The Photographer's Eye - Composition and Design for Better Digital Photos. Lewes: The Ilex Press.
    • FREEMAN, M. (2009), Perfect Exposure - The Professional Guide to Capturing Perfect Digital Photographs. Lewes: The Ilex Press.
    • MARTIN, M. (2005), A Linguagem Cinematográfica. Lisboa: Dinalivro.
    • MARTINE, J. (1999), Introdução à Análise da Imagem. Lisboa: Edições 70.
    • REGATÃO, J. P. (2007), Arte Pública e os Novos Desafios das Intervenções no Espaço Urbano. Lisboa: Quimera Editores. 

     

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