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Class Media Arts Lab for Fashion

  • Presentation

    Presentation

    The main goal of this course is to provide students with creative and experimental skills in the field of Media Arts. The curricular structure introduces technologies and conceptual principles common to the area of Interactive Arts, aiming the execution of experimental projects that combine fabrics, electronic components and interaction.

  • Code

    Code

    ULHT6579-24144
  • Syllabus

    Syllabus

    1. Projectual processes and technologies in the interactive arts area:
      1. From sketch to prototype;
      2. Fundamental principles of electronics;
      3. Arduino platform and sensors.
    2. Authors and projects in the area of Media Arts framed with experimentation in Fashion.
    3. Development of experimental project of interactive nature applicable to Fashion product.
  • Objectives

    Objectives

    - Ability to projectual and theoretical basis based on the concepts transmitted throughout the UC;
    - Indicate references in the area of the combination of electronics with the Fashion product;
    - Design and present interactive solutions applicable to fashion product;
    - Organize projectual contents with a view to team integration;
    - Using Arduino or similar platforms to develop a product or solution applicable to a fashion product;
    - With expression of solid creative, conceptual and technical skills, develop the proposed practical projects.

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    The Curricular Unit of Media Arts Laboratory for Fashion has a theoretical-practical character, with a strong focus on the projectual aspect. The assessment is continuous and is based on the laboratory development of an interactive fashion object using electronic components and audiovisual content. The type of object to be developed is of the students' choice according to their research interests, subject to validation and monitoring by the teachers. It can be developed in groups of 2 students or individually.

  • References

    References

    • Hall-Duncan, n. (2022). Art X Fashion: Fashion Inspired by Art Hardcover. Rizzoli Electa.
    • Kwastek, K. (2013) Aesthetics of Interaction in Digital Art. The MIT Press.
    • Margolis, M., Jepson, B., Weldin, N. (2020 - 3ª ed.). Arduino Cookbook: Recipes to Begin, Expand, and Enhance Your Projects. O'Reilly Media.

     

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