filmeu

Class Lab of Virtual Environments for Fashion II

  • Presentation

    Presentation

    This Curricular Unit aims to deepen the knowledge of 3D clothing construction, of a design collection and author fashion production in virtual environments. Deepening this way technical elements that aim to equip students in the development of digital modeling in 3D software, a medium-high level of difficulty.

  • Code

    Code

    ULHT6579-24149
  • Syllabus

    Syllabus

    1.Deepening in 3D garment construction in the development of 2D digital modeling: dress, pants, skirt, shirt, jacket, and other garments: Development of trousers, shirt and jacket and its details: Application of garment details and types of pockets applied to different garments

    2. Deepening the virtual environments of Fashion: Theoretical and practical notions to present a fashion product in a virtual environment through a fashion show

    3. Development of 3D virtual clothing applied to design project and fashion production

    a. Development and characterization of the virtual avatar (adding and editing motion to the avatar to parade)

    b. Verification of fabric tension in various ergonomic positions of the human/avatar body;

    4. Design and production of a virtual fashion show (moving avatars/animation) to communicate their final authored collection in virtual environments

  • Objectives

    Objectives

    The curricular structure also aims to develop a fashion collection in 3D, in parallel with the course of Fashion Design Project II. This UC intends that the students execute gradually until a final phase, the design and production of a virtual fashion show (moving avatars / animation) for the communication of their final author and brand capsule collection, in virtual environments.

  • Teaching methodologies and assessment

    Teaching methodologies and assessment

    It is a theoretical-practical course that combines lectures of the syllabus with the development of exercises in 3D software for creation and virtual environments.

  • References

    References

    CLARKE, S.E.B. HARRIS, J. (2012). Digital Visions for Fashion + Textiles: Made in Code. Thames&Hudson
    DIEFFENBACHER, F. (2019). Fashion Thinking: Creative Approaches to the Design Process. Bloomsburry 
    DUFFY, V.G. (2016). Advances in Applied Digital Human Modeling and Simulation. Advances in Intelligent Systems and Computing – Vol. 481. DOI 10.1007/978-3-319-41627-4. Springer International Publishing 
    FAIRHURST, C. (2008). Advances in apparel production. Woodhead Publishing Limited and CRC Press 
    Harris, C. (2017). The Fundamentals of Digital Fashion Marketing. Bloomsbury Visual Arts
    WANG, Yan-Xue, LIU, Zheng-Dong. (2020). Virtual Clothing Display Platform Based on CLO3D and Evaluation of Fit. Journal of Fiber Bioengineering and Informatics. 37-49. doi:10.3993/jfbim00338
    Wilcox, M. (2021) The Digital Fashion Revolution: Save the Environment While Looking Amazing With NFT and 3D Modeling

     

SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small Logo EU small Logo PRR republica 150x50 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios