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Presentation
Presentation
The contents of the programme focus on some of the main issues that have affected immersive media throughout its history, focusing on moments of evolution that have not implied ruptures or the discontinuation of previous media. The course aims to investigate immersion as a historical paradigm of media art and as a permanent challenge to technology.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Doctorate | Semestral | 7.5
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Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
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Code
Code
ULHT6335-23141
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Immersion as a paradigm of the media arts;
1.1. Illusion and immersion in the history and thinking of images;
1.2. The aesthetic experience of proximity: attraction and danger;
1.3. The importance of immersion in the modern project;
1.4. Optics and haptics in theories of perception;
2. The archaeological studies of the immersive optical spectacles;
2.1. Immersion in screen practices: panorama, neorama and cinerama;
2.2. Immersion in the peep practices: optical boxes, cosmoramas and stereoscopes;
2.3. The immersive visual culture in Portugal and its media system in Europe;
3. Immersion as an artistic and cultural mediation strategy;
3.1. The use of virtual reality for the recreation of monuments, sites and historical exhibitions;
3.2. The study and remediation of stereoscopic photography in virtual reality;
3.3. Artistic experimentation in virtual reality: case studies.
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Objectives
Objectives
a) To know how to recognize immersion as one of the lines of continuity between pre-photographic and photographic media;
b) To know the culture of immersive media in Portugal since the 19th century;
c) To know the origin of the media system of immersive media in Europe;
d) To know how to analyze the contemporary artistic remediations of modern immersive devices;
e) To know how to identify the intermedial practices of optical spectacles and know their rhetoric about immersion;
f) to know how to analyze cultural and artistic uses of early immersive media through virtual reality;
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Teaching methodologies and assessment
Teaching methodologies and assessment
The teaching methodology adopted is theoretical, based on expository classes where concepts, texts, case studies and diverse examples of historical documents (iconographic, press and material culture) will be presented, making possible the handling and visual experience of immersive images through suitable optical equipment.
The texts will correspond to the various points of the program, being able to be selected by the students for presentation and oral discussion.
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References
References
Crary, J. (1992). Techniques of the Observer. On Vision and Modernity in the Nineteenth Century. Massachussets, The MIT Press.
Flores, V. (org.) (2019). The Third Image. Stereo Photography in Portugal, Lisbon: Documenta.
Grau, O. (2003). Virtual Art. From Illusion to Immersion. Cambridge, MA: MIT Press.
Grau, O. (2019). ‘Alguma vez nos vamos habituar à imersão? Histórias da Arte dos Média & Ciência da Imagem’, in A Terceira Imagem. A fotografia estereoscópica em Portugal (org. Victor Flores). Lisboa: Documenta.
Griffiths, A. (2013). Shivers Down Your Spine. Cinema, Museums, and the Immersive View. New York: Columbia University Press.
Huhtamo, E. (2006). ‘The pleasures of the peephole: An archeological exploration of peep media’. In Book of imaginary media: Excavating the dream of the ultimate communication medium. Rotterdam: NAI.
Musser, C. (1984). ‘Toward the History of Screen Practice’. Quarterly Review of Film Studies 9, no.1.
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Office Hours
Office Hours
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Mobility
Mobility
No