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Presentation
Presentation
In this Course Unit, students will learn the basics of creating and editing three-dimensional graphic models, manipulating meshes and volumes, texturing, lighting and composition, and producing images from the virtual composition of 3D objects and scenarios.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULP2533-14536
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. 3D Modeling 1.1. Understand the nature of three-dimensional meshes and volumes, their formats, and technical characteristics. 1.2. Analyze the geometry of objects for their virtual 3D representation. 1.3. Techniques and methodologies for creating and editing three-dimensional meshes and volumes (symmetry and references; Hard-surface Modeling; Sculpting and Retopology). 2. Texturing 2.1. Composition of PBR textures and materials based on the configuration of their graphic components. 2.2. Application of textures and materials to 3D meshes and volumes. 2.3. Mapping and configuration of texture projection (normal maps, specular maps, etc.) 3. Lighting and Photometry 3.1. Configuration of lighting elements for virtual objects and environments (e.g., HDRI and Sky lighting). 3.2. Configuration of photometric calibration parameters. 3.3. Configuration of image production parameters from 3D models or scenarios.
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Objectives
Objectives
Develop a set of technical, aesthetic, and conceptual skills to execute 3D modeling projects in the areas of creative and technical composition using 3D graphics creation and editing software, namely: • Analysis, observation, and representation through 3D modeling and editing tools. • Composing images from virtual environments. • Creating and editing 3D models for use in other computer graphics software.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Project-Based Learning
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References
References
Bastos, P. (2010). Produção 3D com Blender: Para arquitectura e personagens. FCA. ISBN 978-972-722-652-8 Birn, J. (2000). Digital lighting & rendering. New Riders Publishing. ISBN 1-56205-954-8 Blender Online Community. (2025). Blender 4.5 LTS reference manual. https://docs.blender.org/manual/en/latest/ Flavell, L. (2010). Beginning Blender: Open source 3D modeling, animations, and game design. Apress. ISBN 978-1-4302-3126-4 Get Into Blender. (2023). Get into Blender: From novice to confident user, without getting turned to mush. Independently Published. ISBN 979-8370858208. Retrieved August 26, 2025, from https://get-into-blender.com/book_sliced.pdf
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Office Hours
Office Hours
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Mobility
Mobility
No