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Presentation
Presentation
Building on the knowledge acquired in Digital Illustration I, students will have the opportunity to delve deeper into the concepts and teachings covered, as well as explore new techniques from an experimental perspective. The goal is for students to gain autonomy and a critical and creative mindset to propose and develop alternative and original solutions for developing digital illustrations and graphic elements for use in video game development.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 3
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Year | Nature | Language
Year | Nature | Language
2 | Mandatory | Português
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Code
Code
ULP2533-16936
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
1. Rethinking a video game's graphic style while maintaining coherence between concept, gameplay, and graphics. 2. Using alternative materials or sources of inspiration to define a video game's graphic style. 3. Creativity and Inspiration: developing concepts for video game assets, characters, and environments. 4. Digital Illustration for video games, from mockups to sprites, from animations to other graphic elements of a video game.
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Objectives
Objectives
In the continuity of the Digital Illustration I Curricular Unit, the objectives are: Promoting the application and development of aesthetic and technical knowledge while simultaneously exploring Digital Illustration in broader, alternative, and artistic fields. Enhancing the exploration of different types of illustration techniques and graphic styles that are distinctive and, at the same time, appropriate and coherent in response to the projects being developed, leveraging graphic style as a communicative and distinctive element of the video game. Ensuring that students acquire the autonomy to create all the graphic elements that make up a video game, from sketches (concept art) to the creation of sprites.
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Teaching methodologies and assessment
Teaching methodologies and assessment
Project Based Learning (PBL)
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References
References
Albers, J. (1994). La interacción del color. Alianza Forma. Arnheim, R. (1989). Arte e perceção visual: Uma psicologia da visão do criador. Livraria Pioneira. Barbosa, C. (2004). Manual prático de produção gráfica. Principia. Campbell, A. (2000). The designer’s lexicon: The illustrated dictionary of design, printing, and computer terms. Chronicle Books. Caplin, S., & Banks, A. (2003). The complete guide to illustration. The Ilex Limited.
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Office Hours
Office Hours
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Mobility
Mobility
No