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Class Digital Illustration II

  • Presentation

    Presentation

    Building on the knowledge acquired in Digital Illustration I, students will have the opportunity to delve deeper into the concepts and teachings covered, as well as explore new techniques from an experimental perspective. The goal is for students to gain autonomy and a critical and creative mindset to propose and develop alternative and original solutions for developing digital illustrations and graphic elements for use in video game development.
  • Code

    Code

    ULP2533-16936
  • Syllabus

    Syllabus

    1. Rethinking a video game's graphic style while maintaining coherence between concept, gameplay, and graphics. 2. Using alternative materials or sources of inspiration to define a video game's graphic style. 3. Creativity and Inspiration: developing concepts for video game assets, characters, and environments. 4. Digital Illustration for video games, from mockups to sprites, from animations to other graphic elements of a video game.
  • Objectives

    Objectives

    In the continuity of the Digital Illustration I Curricular Unit, the objectives are: Promoting the application and development of aesthetic and technical knowledge while simultaneously exploring Digital Illustration in broader, alternative, and artistic fields. Enhancing the exploration of different types of illustration techniques and graphic styles that are distinctive and, at the same time, appropriate and coherent in response to the projects being developed, leveraging graphic style as a communicative and distinctive element of the video game. Ensuring that students acquire the autonomy to create all the graphic elements that make up a video game, from sketches (concept art) to the creation of sprites.
  • References

    References

    Albers, J. (1994). La interacción del color. Alianza Forma. Arnheim, R. (1989). Arte e perceção visual: Uma psicologia da visão do criador. Livraria Pioneira. Barbosa, C. (2004). Manual prático de produção gráfica. Principia. Campbell, A. (2000). The designer’s lexicon: The illustrated dictionary of design, printing, and computer terms. Chronicle Books. Caplin, S., & Banks, A. (2003). The complete guide to illustration. The Ilex Limited.  
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