-
Presentation
Presentation
This curricular unit aims to establish a formal and introductory contact with digital 3D graphic editing. To this end, it will introduce students to the world of 3D image synthesis editing, discreetly analyzing the technologies and specific grammars of this medium. It will thus prioritize the development of foundational skills in the production and editing of 3D synthetic images and the integration of 3D editing tools into the practice of video game development.
-
Class from course
Class from course
-
Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 4
-
Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
-
Code
Code
ULP2533-2267
-
Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
-
Professional Internship
Professional Internship
Não
-
Syllabus
Syllabus
1. Introduction to computer graphics concepts and specifically 3D 1.1. Visual projection devices 1.2. Game design and development software 2. Introduction to the UC software 2.1. Interface, navigation, and customization 2.2. Types of 3D objects 2.3. Selection, transformation, and snapping 3. Main 3D modeling techniques and methodologies 3.1. Edit Mode 3.2. Symmetrical modeling and use of references 4. Introduction to shading, texturing, lighting & cameras 4.1. Rendering 4.2. Materials and textures 4.3. Types of lighting and cameras 5. Introduction to animation 5.1. Timeline and keyframes 5.2. Physics simulations and particle systems 6. Introduction to Unity 3D 6.1. Interface and navigation 6.2. Importing 3D models Distance learning contents: Tutorials and support through video conferencing and/or asynchronous communication.
-
Objectives
Objectives
At the end of the semester, it is expected that students will possess: Mastery of the fundamental principles of 3D image synthesis, with the ability to integrate these principles into the practical development of video games; Fundamental mastery of the basic techniques of modeling, texturing, lighting, and computer-assisted 3D animation; Fundamental mastery of the basic principles and procedures of rendering.
-
Teaching methodologies and assessment
Teaching methodologies and assessment
Project Based Learning
-
References
References
Bastos, P. (2010). Produção 3D com Blender: Para arquitectura e personagens. FCA. ISBN 978-972-722-652-8 Blender Online Community. (2020). Blender 2.90 reference manual. https://docs.blender.org/manual/en/latest/ Flavell, L. (2010). Beginning Blender: Open source 3D modeling, animations, and game design. Apress. ISBN 978-1-4302-3126-4 Krasner, J. (2013). Motion graphic design: Applied history and aesthetics (3rd ed.). Focal Press. ISBN 978-0240821139 Williams, R. (2013). The animator's survival kit: A working manual of methods, principles and formulas for computer, stop-motion, games and classical animators (eBook ed.; original work published 2001). Faber and Faber. ISBN 978-0-86547-897-8
-
Office Hours
Office Hours
-
Mobility
Mobility
No