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Class Graphic Computing

  • Presentation

    Presentation

    This curricular unit aims to establish a formal and introductory contact with digital 3D graphic editing. To this end, it will introduce students to the world of 3D image synthesis editing, discreetly analyzing the technologies and specific grammars of this medium. It will thus prioritize the development of foundational skills in the production and editing of 3D synthetic images and the integration of 3D editing tools into the practice of video game development.  
  • Code

    Code

    ULP2533-2267
  • Syllabus

    Syllabus

    1. Introduction to computer graphics concepts and specifically 3D    1.1. Visual projection devices    1.2. Game design and development software   2. Introduction to the UC software    2.1. Interface, navigation, and customization    2.2. Types of 3D objects    2.3. Selection, transformation, and snapping 3. Main 3D modeling techniques and methodologies    3.1. Edit Mode    3.2. Symmetrical modeling and use of references   4. Introduction to shading, texturing, lighting & cameras    4.1. Rendering    4.2. Materials and textures    4.3. Types of lighting and cameras   5. Introduction to animation    5.1. Timeline and keyframes    5.2. Physics simulations and particle systems   6. Introduction to Unity 3D    6.1. Interface and navigation    6.2. Importing 3D models   Distance learning contents: Tutorials and support through video conferencing and/or asynchronous communication.
  • Objectives

    Objectives

    At the end of the semester, it is expected that students will possess: Mastery of the fundamental principles of 3D image synthesis, with the ability to integrate these principles into the practical development of video games; Fundamental mastery of the basic techniques of modeling, texturing, lighting, and computer-assisted 3D animation; Fundamental mastery of the basic principles and procedures of rendering.
  • References

    References

    Bastos, P. (2010). Produção 3D com Blender: Para arquitectura e personagens. FCA. ISBN 978-972-722-652-8 Blender Online Community. (2020). Blender 2.90 reference manual. https://docs.blender.org/manual/en/latest/ Flavell, L. (2010). Beginning Blender: Open source 3D modeling, animations, and game design. Apress. ISBN 978-1-4302-3126-4 Krasner, J. (2013). Motion graphic design: Applied history and aesthetics (3rd ed.). Focal Press. ISBN 978-0240821139 Williams, R. (2013). The animator's survival kit: A working manual of methods, principles and formulas for computer, stop-motion, games and classical animators (eBook ed.; original work published 2001). Faber and Faber. ISBN 978-0-86547-897-8
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