filmeu

Class Informatics Workshop - Digital Resources and Methodologies to Promote Active Learning

  • Presentation

    Presentation

    The course unit Informatics Workshop - Digital Resources and Methodologies to Promote Active Learning is part of the Master's in Teaching Informatics (2nd semester) and aims to prepare future teachers to critically and creatively use active methodologies, such as Project-based Learning, Problem-based Learning, Peer Programming and Flipped Classroom, mobilising digital resources in Informatics teaching. It focuses on analysing and creating digital resources, designing learning scenarios that integrate active methodologies, and assessing learning in digital, active contexts. Taught in the 2nd semester, it deepens and complements students' didactic-technological training, equipping them to design and implement innovative teaching sequences throughout the study cycle.
  • Code

    Code

    ULP7142-27355
  • Syllabus

    Syllabus

    CP1 - Methodologies promoting active learning: tasks, strategies, resources and methods. CP2 - Digital resources: concepts and typologies; creating and adapting digital resources. CP3 - Methods: Problem-based Learning, Project-based Learning, Flipped Classroom, Peer Programming, Game-based Learning, Co-Teaching. CP4 - Building learning scenarios with digital resources and active methodologies. CP5 - Learning assessment in digital and active contexts. CP6 - Teacher professional development and pedagogical innovation with digital technologies.
  • Objectives

    Objectives

    LO1. Analyse the role of digital resources in implementing specific themes in the curriculum. LO2. Evaluate the relevance of active methodologies such as Project-based Learning, Problem-based Learning, Peer Programming, Flipped Classroom and Guided Discovery Learning, considering the learning objectives of Computer Science subjects. LO3. Design learning scenarios and teaching-learning-assessment methodologies, selecting and integrating digital resources into didactic sequences for teaching Computer Science. LO4. Assess student learning in activities designed with active methodologies and digital resources.
  • Teaching methodologies

    Teaching methodologies

    ME1 - Interactive lectures with analysis of problem situations and small-group discussion, supported by brainstorming, fostering critical analysis of digital-resource typologies (LO1). ME2 - Active methodologies with guided research, flipped classroom and jigsaw, fostering collaboration and autonomy (LO2). ME3 - Analysis of curriculum documents, design thinking and group discussion guided by brainstorming, fostering creativity in designing learning scenarios with digital technologies (LO3). ME4 - Lectures complemented by simulations and analysis of practical cases, linking theory and practice in assessment (LO4).
  • References

    References

    Bacich & Moran (2020). Metodologias ativas para uma educação inovadora: uma abordagem teórico-prática. Bates (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning. BCcampus. Barge (2017). Principles of Problem and Project Based Learning: The Aalborg PBL Model. Matos (2016). Princípios orientadores para o desenho de cenários de aprendizagem. Projeto TEL@FTELab. Comissão Europeia (2020). Plano de Ação para a Educação Digital. Licht, Tasiopoulou & Wastiau (2017). Open Book of Educational Innovation. European Schoolnet. Moran (2007). Novas Tecnologias e Mediação Pedagógica. Papirus. Moran (2015). Metodologias Ativas para uma Educação Inovadora. Raiz.
  • Assessment

    Assessment

     

    Descrição

    Data limite

    Ponderação

    Atividade de Grupo

     

    40%

    Produto, Apresentação e Discussão

     

    60%

     

    Avaliação valoriza o processo de realização da atividade de grupo central da UC (40%) e o produto final, a sua apresentação e discussão com os colegas e o/a docente (60%), com participação de todos os elementos do grupo. Os critérios são explicitados no início do semestre e incidem sobre clareza, compreensibilidade, profundidade e rigor concetual, e sobre a adequação das estratégias pedagógicas e dos recursos digitais aos objetivos de aprendizagem. Estudantes não aprovados podem realizar exame de recurso (prova escrita) sobre a totalidade dos conteúdos.

     

SINGLE REGISTRATION
Lisboa 2020 Portugal 2020 Small financiado eu 2024 prr 2024 republica portuguesa 2024 Logo UE Financed Provedor do Estudante Livro de reclamaões Elogios entidade signataria