Conference Playful by Design 2024
Conference on Challenges in the Age of Digital Education
Universidade Lusófona is pleased to announce that the international conference Playful by Design 2024 - Transformative approaches to game Studies will take place at our University Center in Lisbon on January 8 and 9. This event aims to address the challenges that various professionals face as educators and, more specifically, their relationship between technology, gamification and teaching.
The conference will feature an opening keynote by Prof. Maria Horta and a series of thematic round tables with professors from Universidade Lusófona, University of Illinois and Uppsala University, among others, on the first day. On the second day, January 9, there will be a series of workshops for professionals, teachers and researchers.
The event will be mixed and free of charge, however, we would like to stress the need to register in advance for the workshops.
Schedule
January 8th
09.30 a.m. - Opening - Playful by Design
- Release of Vol. 1 (Issue No. 3) of GLOW - International Journal of Games and Social Impact.
09.45 a.m. - Technology in the Classroom
- Maria Horta
10.15 a.m. - The Pedagogical-Technological Transformation
Round table - the educational potential of new trends: artificial intelligence, machine learning, virtual reality, etc. How can we make teaching and learning evolve at the same time as our societies evolve?
11.15 a.m. - Coffee Break
11.45 a.m. - Learning with Computers - How not to be a Robot
Round table - The good, the bad and the ugly of technology and screen time. How do teachers, students, psychologists and the general public react to technology in schools and in different contexts, what are the benefits and what can we expect for our mental health?
12.30 a.m. - Lunch Break
02h30 p.m. - The Value of Gamification and the Potential of Serious Games
Round table - Digital games and learning / Gamification in the classroom and beyond schools. How inclusive gamified experiences can help us teach and learn, from technology-based experiences to analog role playing games.
03.30 p.m. - Production of Digital Educational Resources
Round table - Challenges and good practices in the creation of digital educational resources, some of the most important players and creators in the sector share their experiences.
04.30 p.m. - Closing
January 9th
From 09.30 a.m. to 11.00 a.m. - Doctoral Consortium
Presentation of ongoing work projects by doctoral students at Lusófona University.
From 11.30 a.m. to 01.00 p.m. - Workshop
Gamified learning experiences on screens and beyond:
- Joshua C. Juvrud
From 11h30 a.m. to 04.30 p.m. - Workshop
Writing your own attention-based transformers in Python: General sequence modeling, from credit scoring to game analysis:
- Rense Lange
From 11.30 a.m. to 01.00 p.m. - Workshop
The Power to Make - Broadening engagement with digital technologies:
- Workshop by Lisa Bievenue
- Iona Hopping
- David A. Hopping
From 02.00 p.m. to 04.30 p.m. - Workshop
Establishing common ground: Using role-playing games to promote interdisciplinary collaboration:
- Sarah Lynne Bowman
From 02.00 p.m. to 04.30 p.m. - Workshop
Make a Game with Me! Game Design for Non-Designers:
- Katryna Starks
Keynote Speakers
- PhD João Alves de Sousa (Lusófona University)
- PhD Maria Horta (Deputy Director of the Directorate-General for Education of the Portuguese Ministry of Education)
- PhD Filipe Luz (Lusófona University)
- PhD Micaela Fonseca (Lusófona University)
- PhD Lisa Bievenue (Illinois University)
- PhD Sarah Lynne Bowman (Uppsala University)
- PhD António Coelho (University of Porto)





