-
Presentation
Presentation
Approach to interactivity and HCI (Human-Computer Interfaces), focusing on the use of the computer as a creative and artistic tool Promote autonomy and creative exploration of digital tools for creation; Knowledge of technologies and paradigms of interactive environments; Develop critical analysis capabilities of interactive systems and their historical background.
-
Class from course
Class from course
-
Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 6
-
Year | Nature | Language
Year | Nature | Language
1 | Mandatory | Português
-
Code
Code
ULP728-25082
-
Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
-
Professional Internship
Professional Internship
Não
-
Syllabus
Syllabus
Introduction to programming with TouchDesigner Historical approach to the use of the computer as a tool of creation for interactive art; Fundamentals of interactivity; Communication protocols (OSC, MIDI); Motion capture for controlling and manipulating interactive spaces;
-
Objectives
Objectives
The objective is to work in the student¿s ability to understand a problem, designing the algorithm based solution and to understand the relevant aspects to its translation into a programming language.
-
Teaching methodologies and assessment
Teaching methodologies and assessment
Project Based Learning
-
References
References
Grünberger, C (2022) “The Age of Data: Embracing Algorithms in Art & Design" Kwastek, K. (2013). “Aesthetics of Interaction in Digital Art” Levin, G & Brain, T (2021). “Code as Creative Medium” Noble, J. (2012). "Programming Interactivity, A Designer's Guide to Processing, Arduino, and OpenFrameworks"
-
Office Hours
Office Hours
-
Mobility
Mobility
No