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Presentation
Presentation
Introduction to the principles and practice of virtual production, focusing on studio operations, foundational Unreal Engine workflows and ICVFX. The unit covers LED stage production, greenscreen, Simulcam, real-time content, technical systems and collaboration across production roles. It comprises two linked projects: an individual Unreal Engine scene and progressively more complex collaborative ICVFX planning and shooting exercises.
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Class from course
Class from course
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Degree | Semesters | ECTS
Degree | Semesters | ECTS
Bachelor | Semestral | 5
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Year | Nature | Language
Year | Nature | Language
2 | Optional | Português
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Code
Code
ULHT160-27986
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Prerequisites and corequisites
Prerequisites and corequisites
Not applicable
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Professional Internship
Professional Internship
Não
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Syllabus
Syllabus
Introduction to virtual production: LED/ICVFX, greenscreen, Simulcam and production pipelines. 2. Unreal Engine foundations: project setup, asset organisation, environment building, composition, lighting, cameras and Sequencer. 3. LED stage systems: rendering, signal flow, playback, tracking, synchronisation, genlock, timecode and troubleshooting. 4. Studio operations: production roles, shot planning and collaboration. 5. Progressive ICVFX exercises using driving plates, a simple Unreal scene and a final group shoot. 6. Previsualisation, shotlists, technical planning, technology comparison, presentations and reflection.
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Objectives
Objectives
By the end of the unit, students will be able to: (1) differentiate LED stage/ICVFX, greenscreen and Simulcam approaches and justify their uses; (2) apply foundational Unreal Engine workflows to create a simple scene, including composition, lighting and sequencing; (3) describe on-set virtual production roles and allocate responsibilities; (4) explain the conceptual setup of an LED stage, including tracking, synchronisation and playback, and identify common failure points; and (5) compare technology options and justify a recommendation for an ICVFX production brief.
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Teaching methodologies
Teaching methodologies
Project-based learning through two linked projects; Unreal Engine workshops; technical demonstrations; progressively scaffolded ICVFX studio exercises; previsualisation; collaborative role and pipeline mapping; tutorials; peer critique; presentations; and reflection on technical decisions. A technical demonstration or visit to EMAV is proposed, subject to confirmation.
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References
References
Zwerman, S., & Okun, J. A. (Eds.). (2024). The VES handbook of virtual production. Routledge. Jayasundara, K. A. H. A. P. R. T. B. R. (2023). Virtual filmmaking with Unreal Engine 5. Packt Publishing. Govaere, F. (2023). 20 things you should know about virtual production. Independently published.
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Assessment
Assessment
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Projeto 1 - individual 20-11-2026
30%
Projeto 2 - grupo 15-01-2027
40%
Reflexão individual
15-01-2027
30%
Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...
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Mobility
Mobility
No





